Edited 24th October 2008
This is the pdf document of this thread, with all the superfluous info removed.
Click to view attachment
The models (Before and After):
Click to view attachment
The rest of this thread is useful to see comments and movies at various stages, if you require extra information.
Please feel free to add questions etc to this thread, and if you end up with a better Gala model, I will substitute yours for the "After"
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In this thread I am going to rig Gala with the TSM rig. (Gala is available with the v15.0 subscription in the data download) Hopefully this will encourage others to try TSM, and also encourage me to get a good working model
**Edit: I have assumed that you have basic rigging knowledge. If you don't, everything you need to know can be learned from Mechadelphia's Rigging Basics **
**Edit: Overview video of how TSM works http://www.pluginz.com/product/10614?g=3152#gallery **
I would welcome advice and crit from experts out there, as I have limited practical knowledge.
Stage 1 - Set up bones
This is the GalaDM mesh on its own.
Click to view attachment
1. Load the GalaDM model
2. In Bones Mode, right click and choose Plug-ins > Wizards > TSM Builder
3. Make your settings look like this:
Click to view attachment
4. Click OK
5. In a side view, click the bone that sticks out at the back (Body).
6. Press the N key (that's Translate) and drag the Body bone to the hip area. It is important you use the Translate (N key), and not the Standard Manipulator, as the Standard Manipulator only drags the one bone. The Translate will drag the Body bone and all bones in the hierarchy. Don't use the arrow keys to move it, either, as only the Body bone will move.
7. Press the S key (that's Scale), and scale the Body bone so that the head fits as in the picture.
Click to view attachment
8. Move and scale the top of the leg into position using the N and S keys, and the same for the shoulder bone.
9. Check top and side views. Do each finger.
10. Position each individual bone in the correct places. (There shouldn't be too many, here - mostly the fingers). We are using the Advanced fingers, so there is an extra bone in the hand. You will probably find the hand bone gets in the way, so hide it in the PWS temporarily. Remember to unhide it again.
Click to view attachment
I'm not absolutely sure about the positions of the shoulder bone.
Click to view attachment
11. And the toes - I think the toes have 2 bones, and the third base bone goes into the foot, so that the foot will be able to curl a little.
And that's the end of stage 1.
Make sure you save your project under different names at each stage, in case you want to go back.
Here's GalaDM after stage 1.
Click to view attachment
Tips
1. When doing a small area like fingers or toes, hide the mesh in modelling mode then go to bones mode to size the bones. And hide/show bones using the eye in the PWS.
2. You can hide / show a hierarchy by Shift-Clicking the eye at the top level.
3. To expand/contract a hierarchy, click on the top level. Press the * key on the num pad.
4. Remember to check all views - the first stage 1 I uploaded here, the toes were a long way under the feet.
