I've long had an interest in marble rollercoasters, which you also find under searches for marble runs, kinetic sculptures, and rolling ball sculptures. Here are examples of what I'm thinking of. Of course, I think this would be a great thing to try out Newton Physics with! There's even an example of a funnel and spiral in the samples which has some similarities. But I was hoping to make a simple example to learn the concepts, not yet using the extended materials.
I've been trying all kinds of settings changes, and it seems to get worse with each go-around. And I learned the hard way that I have to delete out the old keyframes before re-simulating. I've looked at the plugin page, but it is rather vague on what reasonable ranges are for Softness, Elasticity, Static Friction, and Kinetic Friction, as well as what lower values do vs higher values (one exception to this is Density, where it says "In the real world the highest known density has Iridium with a density value from 22.42", which is very helpful, although a couple of examples of other real-life materials through the spectrum would be helpful.). Also, does the patch density of an object make a difference? There is no information on Newton Physics in the Reference Manual.
Anyone want to give it a go? Anyone with suggestions and a little more explanation on the values?
I've attached my project, but as I've said, I've changed all of the values and it's not working right.
