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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Scarecrow of Oz > SO:Texturing
KenH
Wasn't sure where to say this.....

Nancy, Pon is ready for texturing. I'm moving on to Pessims face poses.

I'll post here when he's done. Then Googly-Goo.
NancyGormezano
okey dokey will fiddle Pon - poor poor Pon...oh woe is me, Pon...kiss your Pon goodbye - Ooooo lala - Manboy in tights. Sah-weeeeet.

I'm also noticing why we were seeing differences with the porcelain material: When I check out the texturing, I do onscreen renders (using render lock), in order to see the effects of bump maps and other non-color types - thats when the artifacts show up - When I just view the model onscreen (no render) - the artifacts don't show, then porcelain looks fine.

Later on - if we think the faces look better with texturing and porcelain final rendered- we can add it back for faces.

However, doesn't porcelain affect the face poses as it messes with curvature of splines? or is that not true? Even if it does - probably not significant.

And yes - I just noticed that Pon's materials are embedded. Don't know how that's happening?





mtpeak2
Googly isn't ready yet. Needs weighting adjustments. I'll try to get it done in the next few days.

When you save the material to unbedded it, do you save the model as well? The model needs to know it's not embedded anymore too.
KenH
Yeah, take porcelain off for now. I don't think it effects the poses much though.

I didn't go near the materials on Pon this time. Had you already un-embedded them? Make sure you're doing what Mark suggests......it may be necessary to do a cp change on the model and then undo it to make it dirty if you do a Control+S for the project (and expect the model to save with it).

I'll probably be ready for Googly Goo tomorrow Mark. Anything you need done in rigging?
NancyGormezano
QUOTE(KenH @ Jul 16 2008, 05:39 PM) *
I didn't go near the materials on Pon this time. Had you already un-embedded them? Make sure you're doing what Mark suggests......it may be necessary to do a cp change on the model and then undo it to make it dirty if you do a Control+S for the project (and expect the model to save with it).


No I hadn't unembedded them - yet. So that explains it, but not really...as there are the materials for Pon on the svn. I guess you dragged those materials from somewhere else - put them into Pon and somehow they got embedded?

I don't work with projects - I always save things independantly and deliberately, and in the proper order. I "save as" if the model is not dirty (and I know I've made a change) and most of the time I'm saving to a new model name that I append version numbers. I understand about doing it in the proper order. I understand the hierarchy.

I was seeing materials embed themselves randomly with Trot even after I had unembedded them. Not all the time. It might? have happened when I had 2 versions of trot going and both used the same material and I was changing the properties of the material in the instance in the model(s) to compare the differences. Don't know.
mtpeak2
You can save the material, but that doesn't unembed them from the model. So, someone saved the materials to SVN, but didn't save the model to unembed them.
KenH
Originally I got Pons hair materials from another character so they were always unembedded. When I dropped them into Pon and saved him, they became embedded for some reason. Then I just put the materials on svn separately in case something happened to the ones in the model.
martin
QUOTE(KenH @ Jul 17 2008, 03:55 AM) *
Originally I got Pons hair materials from another character so they were always unembedded. When I dropped them into Pon and saved him, they became embedded for some reason. Then I just put the materials on svn separately in case something happened to the ones in the model.

If you use Projects instead of Chors, materials can get embedded pretty easily and it's hard to get rid of them - here's how:
  1. If embedded in the model, do a "save as" on each material, then "save as" on the model.
  2. Exit without saving the Project or Chor.
  3. "New project," (I always restart the software.)
  4. Open only the Chor.
  5. Save over your original Project
KenH
Yup. Thanks Martin. Maybe I forgot that originally.

OK, that's Pessim ready for texturing too. Awaiting Googly Goo.
KenH
Googly Goo is ready for texture Nancy.
NancyGormezano
QUOTE(KenH @ Jul 30 2008, 02:13 PM) *
Googly Goo is ready for texture Nancy.


I'll probably start on him later today

(sniff...don't animate the whole movie without me...save some for me)
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