Help - Search - Members - Calendar
Full Version: Bubble Vacuum!
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Materials Laboratory > SimCloth > Simulations
TacoBallZ
This is a little experiment with using a couple of tricks to get particles to behave the way I want them to.
What you see in these videos is a particle emitter floor that has shot up the sprite bubbles into the air with a high drag value. The choreography has no gravity, so when the darg slow the particles down, they suspend in midair. I have 2 foces attached to the hose model. A cone shape with a negative force and a sphere shape also with a negative force. What this does is that all particles within the cone shape get drawn in, and the sphere shape force will hold them in the center of the hose.

My first tests showed that if I only have the cone, the hose would leave a trail of bubbles at the height of the cone force. I will do a step by step tutorial if there is enough interest.

Click to view attachment

Click to view attachment

From the top perspective, with more particles to show effect
Click to view attachment
robcat2075
I always wondered if that would work. the sphere force at the end of the cone force is clever.
MJL
Very Nicely done, I am such a newbie that everything with A:M. I have a folder on my desktop full of tutorials that I'm saving up for when I understand enough to make use of them. I'm pretty sure this is a little more advanced than I'm ready for at the moment, but I for one would dearly love a tutorial on how you did that.

Thank you for all of your efforts.

Myron
agep
Very interesting! Thanks
3DArtZ
Cool.
I did a similar trick on a job I did for a GE airport security device that analyzed air particles.
I used it to suck the airparticles into an inverted triangular vent. worked like a charm!

simple things that make A:M such a nice tool to work with:)
TacoBallZ
I can think of all kinds of ways to play with particle systems but actually coming up with a real world scenario doesn't always make sense, know what I mean? If I had a little more time to play with this scene (maybe tonight) this example could be transformed into one of those car ads where the car zooms by and it will kick up the leaves behind it.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.