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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Scarecrow of Oz > SO:Texturing
adam&oliver
I'll texture the Cauldron if I'm allowed to use a darktree material on the iron.
adam&oliver
lol here's what it would look like if i am. I haven't touched the "concoction" inside and I haven't committed it just in case.
NancyGormezano
looks good - nice choice of cauldron texture (what did you use?)

As a curiosity - have you tried baking the dark tree material on the cauldron? (I have not experimented with that new feature - so can't say if it is the way to go)

My concern with using procedural textures is that they tend to increase rendering times (depending on the complexity). This may not be the case for this particular texture.

If material "baking" doesn't get what you'd like - as an experiment - perhaps try rendering this texture to a flat plane (flat shaded), full frame 1280 x 720 (perhaps use an orthogonal camera?) and render to a targa file. Then take this image and apply it as a decal to the cauldron - using cylindrical mapping.


adam&oliver
As for now I'll leave it as the material because in order to use "surface baking" it bakes the whole model and the "concoction" has glow on. Im afraid that baking would interfere with the glow. żżor will it??
adam&oliver
Never mind. Glow wasn't affected and render time was cut in half.

Surface Baking = best thing since sliced bread

Should I commit it?
KenH
Yes don't be afraid to commit. With svn, we can go back to any version. I think deletion is the only thing we can't recover from. Nice texturing btw.....I'll have to learn how to do surface baking. Any tips?
adam&oliver
Committed

From what i know its pretty easy. Just Right click on the model press bake surface. Then save all the images to the folder you want. Then take off the materials and textures that were on before surface baking.
seancwall
QUOTE(adam&oliver @ Jul 9 2008, 11:12 AM) *
Committed

From what i know its pretty easy. Just Right click on the model press bake surface. Then save all the images to the folder you want. Then take off the materials and textures that were on before surface baking.


I have a question about surface baking, though - if you were using a Darktree for it's animated qualities (say, the surface of the liquid in the cauldron is bubbling), I would think that surface baking would eliminate that and make it a simple static texture. Is that right?

-Sean
adam&oliver
Yea thats why I was hesitant. Depends if it is going to be animated or not?
NancyGormezano
QUOTE(adam&oliver @ Jul 9 2008, 04:33 PM) *
Yea thats why I was hesitant. Depends if it is going to be animated or not?


I just took a look at the cauldron model on the svn - It appears to me that the concoction has decals and the cauldron doesn't.

It still has the metal rusty steel material assigned to the cauldron group.

Perhaps you didn't upload the correct "baked" cauldron model ? I see the images on the svn but the model doesn't reference them.

FYI, If you don't want to bake all materials - then the procedure would be to do "bake" and then delete the decals for those surfaces you don't want baked and to then put the materials back on those group(s).

Was the concoction originally a decal? or was this originally a material? It would be good to animate the concoction.
adam&oliver
When i uploaded it was all decals. I believe homeslice changed it.
NancyGormezano
And so he did...

Ok...I'm curious...any reason?

Edit: never mind - I can guess.
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