Hello, my name is Mark Weller, my nickname is TacoBallZ (Taco-Ball-Zee). Or just "Taco" for short. I'll probably explain why I use that nickname in a later post.
My goal for this forum is to get Animation Master users up to speed with utilizing the built in dynamic driven capabilities.
What this means in simple terms is getting cloth, hair, particles, and even bones to animate using the environmental effects such as gravity and wind.
Here is a small example of what I am talking about.
This first example, the tail of the block creature is completely driven by the secondary motion of the character and by gravity and by the physicality of the floor.
Block Creature's Tail, Quicktime H.264 3.5MB
The next example is the cloth ribbon of a sword as it moves through the environment.
Sword with Ribbons, Quicktime Sorenson3, 1.4MB
I am looking forward to questions and suggestions for projects!
