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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > TSM2 - Rig
TNT
I purchased TSM2 for A:M a couple weeks ago.
I am running A:M 2007 ver. 14.c

Everything seems to work great with TSM2 until I run the rigging.
To eliminate the possability that my model was the cause of the error, I used Bonless Thom and rigged him.

I attached a JPEG of what I see in A:M when the rigging is finished running.
Click to view attachment
Any ideas what wrong?

I have seen elsewhere on the forum that TSM2 is compatible with ver14 and 15.

Much of the rig works but much is also missing such as the knee control.

Thanks,

largento
I got the same thing when I ran it. Just save the model, close it and reopen it and everything will be correct.


TNT
QUOTE(largento @ Apr 27 2008, 01:28 PM) *
I got the same thing when I ran it. Just save the model, close it and reopen it and everything will be correct.


Thanks for the reply.

That got me closer.

I saved the file.
Closed the file.
Closed the Project.
Closed A:M.

Reopened everything.

And it is now not showing the same way in the list but the errors are still show up under User Properties Relationships > TSM constraints Relationships
The knee control does not have the "On/Off" functionality in the Pose Sliders that is shown in the tutorials.
Other similar functionality is missing and yet much of it is there.

Any more help will really be appreciated.

Click to view attachment
Bruce Del Porte
Are you using TSM2 2.0.7?
robcat2075
the missing knee slider is a new one. Did this start when you switched to V14? to V14c?

If you have v13 try doing your TSM in that. I've been doing TSM in that and my knee slider is still there. I get the string error but it goes away after a save and reload as largent suggested.
TNT
QUOTE(robcat2075 @ Apr 27 2008, 07:21 PM) *
the missing knee slider is a new one. Did this start when you switched to V14? to V14c?

If you have v13 try doing your TSM in that. I've been doing TSM in that and my knee slider is still there. I get the string error but it goes away after a save and reload as largent suggested.


I am using TSM2 2.0.7

Unfortunately, I do not have am earlier version of A:M such as v13.
robcat2075
post a rigged character here. the Thom will do
TNT
QUOTE(robcat2075 @ Apr 27 2008, 09:49 PM) *
post a rigged character here. the Thom will do


Here is the Thom with the basic TSM2 Rig.

I think I may have figured part of this out but I would really like the opinion of someone who has used the TSM2 with success.
I think the Knee "On/Off" that I saw in the tutorial has been changed to a slider that works like the "On/Off" did when moved to 100%.
I think the "Error Loading String: 50021" may just be that the TSM program can not read in the "Name" string for the constraints.
It does apear that there is still a constrain defined below the error in the list.
Is this possibly what is going on?
If so, am I missing a dll or something the TSM program requires?

Thank again to everyone for the help.


Click to view attachment
robcat2075
QUOTE
I think I may have figured part of this out but I would really like the opinion of someone who has used the TSM2 with success.
I think the Knee "On/Off" that I saw in the tutorial has been changed to a slider that works like the "On/Off" did when moved to 100%.


I think it's pretty safe to say that something called "knee control" is the knee control even if it appears in slightly altered form. It does turn the knee control bone on. At that point I would have said "mission accomplished". wink.gif


QUOTE
I think the "Error Loading String: 50021" may just be that the TSM program can not read in the "Name" string for the constraints.
that's what "strings" are in computer lingo. Just text. In the case of the thom you posted, the missing texts would only say "Relationship1". (or Relationship2...) All the important labels that say what the constraints are and what bones they do appear correctly.





QUOTE
It does apear that there is still a constrain defined below the error in the list.
Is this possibly what is going on?
All the constraints seem to be working. As far as I can tell everything is working as it should. Remember you have to turn "TSM constraints" ON.


QUOTE
If so, am I missing a dll or something the TSM program requires?
This is really a bug that has been introduced in A:M. I say that, knowing that TSM2 has not changed in the last 2 years but A:M has. Some detail that read those strings properly in A:M before does that no longer. Fortunately it's not a catastrophic problem.


Go forth and rig in peace.
TNT
QUOTE(robcat2075 @ Apr 28 2008, 12:36 AM) *
QUOTE
I think I may have figured part of this out but I would really like the opinion of someone who has used the TSM2 with success.
I think the Knee "On/Off" that I saw in the tutorial has been changed to a slider that works like the "On/Off" did when moved to 100%.


I think it's pretty safe to say that something called "knee control" is the knee control even if it appears in slightly altered form. It does turn the knee control bone on. At that point I would have said "mission accomplished". wink.gif


QUOTE
I think the "Error Loading String: 50021" may just be that the TSM program can not read in the "Name" string for the constraints.
that's what "strings" are in computer lingo. Just text. In the case of the thom you posted, the missing texts would only say "Relationship1". (or Relationship2...) All the important labels that say what the constraints are and what bones they do appear correctly.





QUOTE
It does apear that there is still a constrain defined below the error in the list.
Is this possibly what is going on?
All the constraints seem to be working. As far as I can tell everything is working as it should. Remember you have to turn "TSM constraints" ON.


QUOTE
If so, am I missing a dll or something the TSM program requires?
This is really a bug that has been introduced in A:M. I say that, knowing that TSM2 has not changed in the last 2 years but A:M has. Some detail that read those strings properly in A:M before does that no longer. Fortunately it's not a catastrophic problem.


Go forth and rig in peace.


Thanks

I feel much better about ignoring what looked like errors now that someone with experience using TSM2 has looked it over and still feels all the function is still working.
It's hard to tell everything is working right when you have never worked with one without the problem.

Thank you again
rusty
I used TSM and TSM2 the entire time they existed but to my knowledge, Anzovin Studios discontinued both the TSM2 product and its support about 1.5 years ago (about the same time they discontinued weight lifter). It seemed to stop working for me in either version 12 or 13 (one of the three TSM2 plug-ins simply wouldn't run -- don't remember which one). To hear of anyone using it in V14 and that it works is a shock to me. I literally begged Anzovin not to drop the product.

Please confirm that you found both the three plug-ins and the rig dare working in V14.

Cheers,
Rusty
robcat2075
QUOTE(rusty @ Apr 28 2008, 02:49 AM) *
It seemed to stop working for me in either version 12 or 13 (one of the three TSM2 plug-ins simply wouldn't run -- don't remember which one)...

Please confirm that you found both the three plug-ins and the rig dare working in V14.


There was a version of 13 that broke it but v13t works.

it's even working in 15 for people. Make sure you're installing it into the right folder. the default is V11. you have to change that.
TNT
QUOTE(rusty @ Apr 28 2008, 03:49 AM) *
I used TSM and TSM2 the entire time they existed but to my knowledge, Anzovin Studios discontinued both the TSM2 product and its support about 1.5 years ago (about the same time they discontinued weight lifter). It seemed to stop working for me in either version 12 or 13 (one of the three TSM2 plug-ins simply wouldn't run -- don't remember which one). To hear of anyone using it in V14 and that it works is a shock to me. I literally begged Anzovin not to drop the product.

Please confirm that you found both the three plug-ins and the rig dare working in V14.

Cheers,
Rusty



I have only had TSM2 installed for a couple weeks and have had one small issue as you have seen here, but, I am running A:M ver 14c and all three pieces are available in the wizards.
I did have to tell it to put it in the ver14 install of A:M.

I purchased it after reading in the Forum that others were running it with 14 and 15.
When I looked it up at Anzovin.com, I found TSM2 and Weight Mover for $60.
Had to try at that price.

Thanks again everyone for your help
Bendytoons
QUOTE(rusty @ Apr 28 2008, 12:49 AM) *
I used TSM and TSM2 the entire time they existed but to my knowledge, Anzovin Studios discontinued both the TSM2 product and its support about 1.5 years ago (about the same time they discontinued weight lifter). It seemed to stop working for me in either version 12 or 13 (one of the three TSM2 plug-ins simply wouldn't run -- don't remember which one). To hear of anyone using it in V14 and that it works is a shock to me. I literally begged Anzovin not to drop the product.

Please confirm that you found both the three plug-ins and the rig dare working in V14.

Cheers,
Rusty

Rusty,

I've been using TSM2 in v14c and v15 without problem for a couple of months now. It does need to be in the right hxt directory, and it does pop up little unable to find string errors that don't matter, but it works like a charm. So charmingly that it has reclaimed "my favorite rig" status.
Erik van Schaaik
I too begged Anzovin to continue TSM2. In return they sent me a version that worked with A:M v13. I never tried using it with A:M 15 tho.
I did some great character animation with TSM2. Rigging is a breeze and the results are great. I only wish such a tool could become common practice in all 3D applications.
rusty
Hi,

I dug up all my TSM2 stuff and to my dismay every TSM2 manual icon was a link to an on-line manual that isn't there anymore. Does anyone have the old AM manual?

Thanks,
Rusty

PS: Also the latest version I have looks like V2.0.7... is that what you have?
robcat2075
QUOTE(rusty @ May 2 2008, 08:37 PM) *
I dug up all my TSM2 stuff and to my dismay every TSM2 manual icon was a link to an on-line manual that isn't there anymore.


TSM2 puts an html manual in the htx>TSM2>manual folder
rusty
Found it. Thanks!
John Bigboote
QUOTE(Erik van Schaaik @ Apr 29 2008, 12:48 AM) *
I did some great character animation with TSM2. Rigging is a breeze and the results are great.


Ditto that. Doesn't it seem a natural progression of events that since Anzovin has 'washed their hands' of TSM2 (for A:M) that maybe Hash would 'pick it up' and include it as a V16 feature? It is REALLY a great rig to animate with and an ingenious installer. We simply cannot lose this.
mouseman
QUOTE(John Bigboote @ May 3 2008, 09:34 AM) *
Doesn't it seem a natural progression of events that since Anzovin has 'washed their hands' of TSM2 (for A:M) that maybe Hash would 'pick it up' and include it as a V16 feature? It is REALLY a great rig to animate with and an ingenious installer. We simply cannot lose this.
I would prefer something like that for the Squetch rig. If I had the time, I'd try writing a plugin for Squetch, but alas I don't.

I'm guessing that if I tried to install a Squetch rig by hand at my skill level, I'd have to redo everything 5 or 6 times before I got it mostly right. From what I've seen, it's a long and complicated process.
itsjustme
QUOTE(mouseman @ May 4 2008, 05:09 PM) *
QUOTE(John Bigboote @ May 3 2008, 09:34 AM) *
Doesn't it seem a natural progression of events that since Anzovin has 'washed their hands' of TSM2 (for A:M) that maybe Hash would 'pick it up' and include it as a V16 feature? It is REALLY a great rig to animate with and an ingenious installer. We simply cannot lose this.
I would prefer something like that for the Squetch rig. If I had the time, I'd try writing a plugin for Squetch, but alas I don't.

I'm guessing that if I tried to install a Squetch rig by hand at my skill level, I'd have to redo everything 5 or 6 times before I got it mostly right. From what I've seen, it's a long and complicated process.


Installing the Squetch Rig is actually not as hard as what most people have made it out to be, Chris. The problem (in my mind) has been that the documentation has lagged behind development. The biggest problem for the average animator would probably be the resetting of compensates. In TSM and the 2001 rig, there are no compensates to reset, so that obstacle doesn't exist in those rigs. There is work being done on making the resetting of compensates automated, but I don't know if or when that will get done. Other than that, the hardest thing would be weighting the CP's...which you have to do in any rig.

As for an installer like TSM for the Squetch Rig, the scripting used by TSM didn't include a way to set up Expressions because the SDK didn't provide for it. The Squetch Rig uses a lot of Expressions, so even if Raf made the scripting public, Hash would have to add to the SDK.

I'm not far away from updating the installation tutorials, so, there will be a set of instructions that are current soon. The Squetch Rig is at a point where it should be stable for a long time...which should translate into the tutorials not getting outdated quickly.
rusty
QUOTE(mouseman @ May 4 2008, 03:09 PM) *
QUOTE(John Bigboote @ May 3 2008, 09:34 AM) *
Doesn't it seem a natural progression of events that since Anzovin has 'washed their hands' of TSM2 (for A:M) that maybe Hash would 'pick it up' and include it as a V16 feature? It is REALLY a great rig to animate with and an ingenious installer. We simply cannot lose this.
I would prefer something like that for the Squetch rig. If I had the time, I'd try writing a plugin for Squetch, but alas I don't.

I'm guessing that if I tried to install a Squetch rig by hand at my skill level, I'd have to redo everything 5 or 6 times before I got it mostly right. From what I've seen, it's a long and complicated process.


It's really not that bad and in fact the pose system used to fit the skeleton to your model in fantastic and better and about the same amount of effort as the TSM2 fitting process!! But, there is a phase called "Reset Compensates" which is about 130 steps that really sucks. It is the reason I've decided to go with the TSM2 rig (which I've been using since TSM'1' first came out) for my current project. As soon as that Reset Compensates phase is automated it may be that over all Squetch will be easier to install then the TSM2. NOTE that in all of the above I am addressing ONLY the Squetch from the neck down -- just the body and not the face rig which is very complicated to install but also very nice. As you know TSM2 does not have any kind of face rig or setup. At present I'm going to go with the TSM2 body rig and the original face rig which is very much like the squetch rig (Shawn Freeman's bone configuration, Squetch's control system and Osipa's lip sync system).

I'm so happy I saw this thread -- I thought my old friend TSM2 no longer worked in AM!

Cheers,
Rusty
robcat2075
Back to the original topic of the "String Error"...

If you save your model, restart A:M and reload, most of the string errors are gone.

H0wever, the places that would normal say "Relationship" still show "Error Loading String: 5002"

followed by a number

you can fix that with a search and replace in a text editor by replacing

Error Loading String: 5002

with

Relationship


then resave your file
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