QUOTE(HomeSlice @ May 13 2008, 02:25 PM)

How do you animate a tread like that?
I do it in a rather complex way with path-constraints, expressions and a null-object, so that you only have to move the null-object and the thread will follow.
Each of the tread-element got a bone from me, than each got a path-constraint to the path I already used to model the tread with sweeper.
After that I made an expression for the Ease-Value of the constraints with different settings (so that the position of the tread-element would be correct.
After that you only have to move the "leader"-thread-element by its ease-value and the rest will follow.
It is working great, but I am searching for a faster way to do it. I asked for a feature for the expression-editor lately which could shorten the time to set
this rig up in a few seconds instead of quite many minutes... but till now no ETA.
My request can be seen here:
Multiple Selection Commands & A small Expression-FunctionI am not totally sure if or when this will be implemented, but for such tasks, it will be very very usefull, because it can eleminate many repeative steps in the process.
*Fuchur*