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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > Squetch - Rig
robcat2075
I'm working thru the directions that come withthe squetch rig...

First question, when you say "reset the compensates", you really mean rightclick>"set to default", right?

0, 0, 0 ?


Presuming that... when I complete the step at the end of "1":

QUOTE
In the "Animation_Controls/HEAD/NECK/head_and_neck_orient_like_chest" Pose, reset the
compensate on head_orient_like_chest ("orient like spine_FK_3_chest") at
100% and 0%


Is it normal for the head to be facing backwards at 100% and forward at 0%?
mtpeak2
?

No, resetting the compensates means editing the relationship/pose and adjusting the offsets in the constraints. Set constraint enforcement to 0% hit the compensate button and reset the enforcement back to 100% (or what was there to start with).

Reset the compensates at 100% (using above method) then hit the compensate again and set it back to 0%. You want to have the same offset at 0% and 100%.

Your head is facing backwards at 100%? It should be the same at both 100% and 0%.
robcat2075
For the moment I'll presume the head turnig is because I incorrectly set the compensates to 0


however... This step doesn't say what enforcement level to reset at:

QUOTE
In the "Rig_Components/torso/neck/head_constraints_folder/torso/neck/head_constraints" Pose,
reset the compensate on the chest_and_arms_to_chest_target_SQUETCH ("orient like spine_FK_3_chest")


100? 0? both? something else?


the next one does explicitly say what levels to do:

QUOTE
In the "Animation_Controls/HEAD/NECK/head_and_neck_orient_like_chest" Pose, reset the
compensate on head_orient_like_chest ("orient like spine_FK_3_chest") at
100% and 0%


So, I'd conclude there is something different about the two but I don't know what exactly is wanted in the first one.

Are compensates ALWAYS reset at both 0 and 100 even when the instruction don't say so?

itsjustme
QUOTE(robcat2075 @ Apr 7 2008, 01:37 AM) *
For the moment I'll presume the head turnig is because I incorrectly set the compensates to 0


Yessir, that would be my guess.


QUOTE(robcat2075 @ Apr 7 2008, 01:37 AM) *
however... This step doesn't say what enforcement level to reset at:

QUOTE
In the "Rig_Components/torso/neck/head_constraints_folder/torso/neck/head_constraints" Pose,
reset the compensate on the chest_and_arms_to_chest_target_SQUETCH ("orient like spine_FK_3_chest")


100? 0? both? something else?


That constraint should be reset when the Pose is "on" to the value that is already assigned (100% enforcement).


QUOTE(robcat2075 @ Apr 7 2008, 01:37 AM) *
the next one does explicitly say what levels to do:

QUOTE
In the "Animation_Controls/HEAD/NECK/head_and_neck_orient_like_chest" Pose, reset the
compensate on head_orient_like_chest ("orient like spine_FK_3_chest") at
100% and 0%


So, I'd conclude there is something different about the two but I don't know what exactly is wanted in the first one.

Are compensates ALWAYS reset at both 0 and 100 even when the instruction don't say so?



The compensates are reset at both 0 and 100% when they are percentage Poses. The compensates are reset on on/off Poses in both the on and off settings when they have an FK/IK switch hand-off in them. If the instructions don't specify, assume that it means to reset the compensates in an on/off Pose with the Pose on.

The Poses listed on the installation instructions with the FK/IK switch in them are:

right_arm_FK_IK
right_shoulder_steady
right_arm_steady

left_arm_FK_IK
left_shoulder_steady
left_arm_steady

right_leg_FK_IK

left_leg_FK_IK

eyes_aim_at_Master_EyeTarget



Hope that helps, Robert.
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