QUOTE(robcat2075 @ Apr 7 2008, 01:37 AM)

For the moment I'll presume the head turnig is because I incorrectly set the compensates to 0
Yessir, that would be my guess.
QUOTE(robcat2075 @ Apr 7 2008, 01:37 AM)

however... This step doesn't say what enforcement level to reset at:
QUOTE
In the "Rig_Components/torso/neck/head_constraints_folder/torso/neck/head_constraints" Pose,
reset the compensate on the chest_and_arms_to_chest_target_SQUETCH ("orient like spine_FK_3_chest")
100? 0? both? something else?
That constraint should be reset when the Pose is "on" to the value that is already assigned (100% enforcement).
QUOTE(robcat2075 @ Apr 7 2008, 01:37 AM)

the next one does explicitly say what levels to do:
QUOTE
In the "Animation_Controls/HEAD/NECK/head_and_neck_orient_like_chest" Pose, reset the
compensate on head_orient_like_chest ("orient like spine_FK_3_chest") at
100% and 0%
So, I'd conclude there is something different about the two but I don't know what exactly is wanted in the first one.
Are compensates ALWAYS reset at both 0 and 100 even when the instruction don't say so?
The compensates are reset at both 0 and 100% when they are percentage Poses. The compensates are reset on on/off Poses in both the on and off settings when they have an FK/IK switch hand-off in them. If the instructions don't specify, assume that it means to reset the compensates in an on/off Pose with the Pose on.
The Poses listed on the installation instructions with the FK/IK switch in them are:
right_arm_FK_IK
right_shoulder_steady
right_arm_steady
left_arm_FK_IK
left_shoulder_steady
left_arm_steady
right_leg_FK_IK
left_leg_FK_IK
eyes_aim_at_Master_EyeTarget
Hope that helps, Robert.