edit: My apologies to those of you who may have been offended.
Using what I remembered from modeling in Blender, Wings, and other programs, I have figured out a way to import character (organic subdivided) models from these programs into Animation Master's patch system with much better accuracy.
If you import an organic model directly into Hash, you will usually get an ugly result like this. The points, so use to being averaged by the Catmull-Clark system, are now being left where they are and told to push the edges between them further outward. This causes the organic model to become puffy and ugly.
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Now, with my method, the points are relaxed before import in a special way that places them where they would be expected exist in a patch model.
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Here is the video tutorial. It is a mov and requires Quicktime or VLC to play.
Click to view attachment
