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Not that I really know what I'm talking about, but isn't that how the big guys do it? I mean, I saw a "behind the scenes" on one of the Ice Age movies and they showed modelers making Sid and then scanning his head in, or something like that.
Are your comments A:M only, or 3D animation in general?
Pretty much only AM related comments. Its still a huge pain to do in poly apps. I've worked with scans of Michealangelo's Pieta (with 40,000,000 polygons) as well as some Egyptian artifacts(10 to 20 million polygons). They were all problematic except for the super simple shapes.
Heads would be "Ok" since they don't have huge divots that would shade the topology. Still it seems silly when a good sculptor could just do it in zbrush or some other program and not have to clean it up. I guess maybe they are going for complete accuracy to the original maquette. speaking of zbrush, its great for taking these models and "re-modeling" them to something that makes sense and is usable. Still, for animation (which is what I'm assuming we are going for) this is a major pain in the butt compared to just modeling the object, especially if your program doesn't animate polys.
I suppose a possible work flow for this could be to scan the model then get some textured grid on it and place points to that grid, but still seems like more trouble than its worth.
Where this stuff comes in handy as in the work I did for the Vatican and Egypt is in art history and preservation. The scanner we used to scan the objects could scan down to the size of a pixel and simultaneously scan the texture of the surface as well. So you could get a virtually exact copy of the object at any given point in time with a scan. then come back years later and rescan to see the level of deterioration and re-evaluate your storage system.
I think this stuff is cool and may be useful one day, but for now I'm more interested in getting my stuff out to the real world than getting the real world into my box ;-)
Hope that clarifies my previous statements.
Good luck and let me know how the test goes.
C