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Spent a couple of hours trying out AM15's surface baking, looking at the UV Maps it generates and then using the models and UV's in 3d painter. In contrast to the UV Tiles generated by 3d painter, AM's new surface baking feature generates tiles that are proportionate to patch size.
If you have a wide range of patch sizes this may be better than using 3d painter's built in capability, however the size of the gutters between patches may cause concerns(this requires more tests).
I really do like the extra detail on large patches though.