Hmmm?
This give me some stuff to think about.
Maybe I should try to figure out some sort of scalable budget?
Splitting animation in step would give me some "flexibility" in the budget
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I have to mention here that a video file would be available...
...acting the scene with audio to use as a template
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Maybe I should cut it like that and see with the client at each step:
first step : body and head animation over a video template (10 hrs) ------- small render ------ evaluate quality
second step: rough lip synch and eyes moves (15 hrs) ------ small render ------ see with client if good enough ---- final render (based on average by frame)
thirs step : refine lip synch ----- final render (based on average by frame)------ this step would need budget extend
fourth step: refine ------ budget extend ----- final render (based on average by frame)
In this scenario I would restrict my working hours on every step.
see if the result is good enought for the client expectation and in the same time if it needed, ask for more budget .
My tought is to fit animation "quality"( I prefer ask about animation "resolution") with the client budget.
And get the best clip for the budget.
In my previous estimation , I'm probably under estimate the animation time and over-estimate rendering time...(2min/frames should be lower)
This would be a pre-project for a potential dvd...so got to get a "starting project" price
to keep the odds good and at the same don't want to burn my shorts if it go further.
thanks for your lights folks
More comments on this topics will still be good to hear
Al