QUOTE(mouseman @ Feb 9 2008, 06:38 PM)

I am impressed by all of the examples of the liquids simulation that I've seen. I haven't had time to play with it myself yet, though.
The ooze goes through the deflector object that it collides with a little bit. Is that expected behavior? Perhaps making a deflector object with some thickness would hide that, but it would be nice to know if it's possible to keep it from going through.
Yes, the ooze does go a little beyond the outline of the splines at the bottom of each deflector but, does not really fall through. Each copy of the 3 deflectors here has a double thickness as with only 1 thickness they often fall right through to the floor.
At least with the double wall they become controllable.
From what I have read here "Fluids" is still under development so, perhaps there will be some additional control for this sometime.
The math for programing how a digital fluid interacts with a rigid object has got to be very complicated indeed but, is surely on the right track so far.
I too am very impressed with this new A:M feature.
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