PF_Mark
Jan 28 2008, 10:00 PM
Thought I make a new thread for these action.
robcat2075
Jan 29 2008, 12:00 AM
QUOTE(PF_Mark @ Jan 28 2008, 11:59 PM)

Thought I make a new thread for these action.
It looks like you've go the cycle thing worked out, I'm just detecting the tiniest little hitch.
The overlapping motion is working pretty well.
I'd say less torso movement, and arms that are reaching higher and a bit straighter, especially on the one-handed wave. remember to raise the shoulder to help him reach.
the guy reaching one hand up will tilt his torso to get the one shoulder higher, and so his toso motion wont' be equal on each side, he'll have a slight sideways lean away fromteh side with the arm that is up.
thanks, Mark!
PF_Mark
Jan 29 2008, 09:38 AM
Two handed wave with shoulders added and torso reduced just say theh word and I work on fingers doing a little to give this a bit more affect
robcat2075
Jan 29 2008, 01:20 PM
I'm thinking it's still too big, but try a test crowd of about 6 winkies with all of them out of synch and let's see what that looks like.
PF_Mark
Jan 29 2008, 09:00 PM
QUOTE(robcat2075 @ Jan 29 2008, 04:19 PM)

I'm thinking it's still too big, but try a test crowd of about 6 winkies with all of them out of synch and let's see what that looks like.
Maybe if I slow it down a little instead of toning it down?
robcat2075
Jan 29 2008, 11:47 PM
If I scrub thru that about 1/4 speed it starts to work.
robcat2075
Jan 30 2008, 12:18 AM
On these crowd actions, we need to figure out a way so that their eyes are never aimed straight out of their head. That will help decrease the zombie look.
PF_Mark
Jan 30 2008, 10:58 AM
QUOTE(robcat2075 @ Jan 30 2008, 02:47 AM)

If I scrub thru that about 1/4 speed it starts to work.
Ok it's a 19 frame action so this is a 80 frame action I will post smaller one later on tonight ignore were left hand motion for now just testing speed.
PF_Mark
Jan 30 2008, 08:54 PM
Same action at 40 frames
robcat2075
Jan 30 2008, 09:23 PM
The slower speeds seem better.
Are the hips and torso motion almost exactly opposite each other? It looks that way and that may be what is giving it a wiggle look. The torso should be behind the hips but not so far that it is always moving opposite.
PF_Mark
Feb 7 2008, 09:22 PM
QUOTE(robcat2075 @ Jan 30 2008, 03:18 AM)

On these crowd actions, we need to figure out a way so that their eyes are never aimed straight out of their head. That will help decrease the zombie look.
Can you make me a short video about how I control the winkies eyes? I can not find out I can get them going up down put not left to right?
robcat2075
Feb 7 2008, 11:10 PM
QUOTE(PF_Mark @ Feb 7 2008, 11:22 PM)

Can you make me a short video about how I control the winkies eyes? I can not find out I can get them going up down put not left to right?
I was able to move them with the regular EyeAimer bone. Is that not working for you?
PF_Mark
Feb 8 2008, 01:02 AM
QUOTE(robcat2075 @ Feb 8 2008, 02:09 AM)

QUOTE(PF_Mark @ Feb 7 2008, 11:22 PM)

Can you make me a short video about how I control the winkies eyes? I can not find out I can get them going up down put not left to right?
I was able to move them with the regular EyeAimer bone. Is that not working for you?
Got it working thanks
PF_Mark
Feb 8 2008, 08:04 PM
I looked at hip and torso rotation and it does not look opposite to me but I had maybe too much hip translation back and forth so I reduced that and played around trying to polish a little bit more. Thought I post what I have beore I head out for the weekend.
PF_Mark
Feb 23 2008, 03:04 PM
Winkie one hand wave cycle is 2 sec 48 frames
PF_Mark
Feb 23 2008, 04:38 PM
Winkie 2 handed cycle 1:15 39 frames long
PF_Mark
Feb 23 2008, 05:43 PM
looking around
KenH
Feb 23 2008, 07:21 PM
Looking good Mark.
Perhaps the middle one has abit of a jitter. I'd suggest making the looking action longer so it's less obvious it's a canned action.
PF_Mark
Feb 23 2008, 07:33 PM
QUOTE(KenH @ Feb 23 2008, 10:21 PM)

Looking good Mark.
Perhaps the middle one has abit of a jitter. I'd suggest making the looking action longer so it's less obvious it's a canned action.
The next one I trying a 4 sec cycle as an experiment. I going to go back and see if I can fix some of the jitters maybe as I do more I learn how get those totally out?
KenH
Feb 23 2008, 07:43 PM
One way (I learned off Robert) is to select the start and end keyframes of all the bones in the action. Then set them to....eh....not sure of the name, but press the zero key (not in the numpad).
PF_Mark
Feb 24 2008, 10:41 AM
Ok these need some work but I have them all started I think I polish these more and add some small facial stuff.
robcat2075
Feb 25 2008, 06:40 PM
I think bachelor #2 is enjoying the parade too much.
We'll Skype on this one also.
PF_Mark
Feb 27 2008, 08:55 PM
bachelor #2 is still giving me a hard time but what do you think of these?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.