QUOTE(Dhar @ Jan 17 2008, 10:04 PM)

OK, I tweaked it some more and I think I'm on beat this time.
Its committed.
That did get better! yup, 12 frame steps.

i won't get to doing a proper crit onthis inthe next 24 hours, but here's couple things to check if you have time between now and then...
-is the curve for his hips' forward progress straight, like in the tut vid, or does it have some zero-sloped keyframes in it? he has a halting look to his walk at several points.
-does the curve for his vertical motion have that nice sine wave shape, like in the tut vid?
-his step into the pivot point is shorter than the ones before it, so it looks like he's losing momentum for no reason. Make that one as long as the others. This is
easy to fix inthe curve editor by dragging the group of keys for horizontal motion prior to that contact frame. (If you're spending more than 5 minutes on that fix, you're doing something wrong.)
ok, that was three things.