QUOTE(Tunames @ Jan 1 2008, 12:58 AM)

"what I do is use an Action to work out what something like a smile should look like, then I just split the Pose manually using the slider percentages (dividing the center number in half, 75% on the side of the Pose and 25% on the side opposite of the Pose). "
Not sure I get this....Do you use the lip target (nulls) for anything? Can I manually move the cheeks?
Thanks David
Yes, you can manually move the cheeks...on the version you have, just translate the "cheek_left_geom" and "cheek_right_geom" (it's a Pose slider in the latest version). If you check the "Animation_Controls/FACE Interface/Upper Face Poses/LeftSquint" and "Animation_Controls/FACE Interface/Upper Face Poses/RightSquint" Poses in Squetchy Sam you'll see that's what I translated.
The lip targets are for the lip "geom" bones to translate to...that's all they are for, that way the scaling of the mouth bones doesn't scale the lip "geom" bones when the lips are moved in/out.
To set up the face, you first have to have your base controls working like you want (this process is different on the latest version, you shouldn't have to dig into Poses now). First, you'll have to edit the Poses in the "Animation_Controls/Face_underlying_controls/lips/mouth_ud_individual" folder so that they have the range of up/down movement you want. Then, you'll have to edit the "Animation_Controls/Face_underlying_controls/lips/mouth_lr_individual" Poses to get the left/right movement you want. Once those are to your liking, you'll have to set the limits for everything in the nose (nostril base, nostril, nose main, etc) and set the percentages on the "aim at", "translate to" and "orient like" constraints in the nose Poses....they should be in the "Animation_Controls/Face_underlying_controls/head_on/off_constraints/nose_targeting" Pose. Then, adjust the "Animation_Controls/Face_underlying_controls/head_on/off_constraints/cheek_constraints", "Animation_Controls/Face_underlying_controls/head_on/off_constraints/ear_constraints" and "Animation_Controls/Face_underlying_controls/head_on/off_constraints/jowl_constraints" to get the movement you want for those parts of the face when the lips move.
Then, use the lip "roll" bones (and muscle movement if necessary) to make the lip curling Poses located in the "Animation_Controls/Face_underlying_controls/lips" folder.
Once that is done, you should be able to start making the FACE Poses.
For something like the "RightSmileWide" and "LeftSmileWide" Poses, I use a separate Action to figure out what I need to make them. I open a new Action and move the lip Pose sliders until I get what I want for a complete smile. Then, I split the Pose into left and right versions by using the percentages for the full smile. For the center, the sliders for each side will be 50% of the full smile, for the "RightSmileWide" the first section of the lips that is right of center will have 75% of the full smile values and the first section of the left side will have 25% of the full smile values...the far right side will have 100% and the far left side will have 0%. Then do the same thing for the "LeftSmileWide", reversing the values.
The present method (which is for the rigs after the one you have installed) is located
here...it's different, but it might help you if my explanation thus far hasn't.
Hope that helps, Steve. After the next rig update, I'm going to try to do an updated installation tutorial.