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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Animating
spacecomics
In the sound file in the SVN and already in the project:

"Now see here...I think we oughta think this through. After all, suppose..."

The script on the WIKI now has just:

"Now let's think this through."

In another thread [Act 2 sequence 02 aka "the Thicket", Do not follow this path to Loonville!], Robert posted a rough edit with the latter shorter sound bite; is there another sound file with that somewhere?

For now I'll work with the first version, and if it's wrong I'll get more practice redoing it (a win-win situation).
KenH
Whatever the sound file is....I assume it's TWs voice and not Roberts.
spacecomics
Thanks, Ken. Sorry I didn't attribute the line - it's Scarecrow, which I think may be, just by coincidence, Robert.
spacecomics
This is just blocking of Scarecrow's body poses, no face yet:

Click to view attachment

The camera move was already in the project but I slowed it down slightly. Also I will keep it back a tad to show the hands better.

Criticism welcome, keeping in mind it's just a start.

By the way I got an error saving the project: Exeption #044 Saving Camera Dummy Buffer Shortcut
KenH
I think the camera zoom is another shot......Tinman is way out there at the start. And woot is there too. From Roberts edit, this line (or something similar) at 1:28 just has the camera looking at SC from the waist up with the sign.

Don't forget about the thumbs!

martin
Use the frame range in the camera to know how long your scene is.
spacecomics
QUOTE(KenH @ Dec 13 2007, 08:46 PM) *
I think the camera zoom is another shot......Tinman is way out there at the start. And woot is there too. From Roberts edit, this line (or something similar) at 1:28 just has the camera looking at SC from the waist up with the sign.

Don't forget about the thumbs!


Thanks Ken, that simplifies it; I'll start with the camera at the waist up shot, and Tinman won't be seen then; I'll put Woot in before I'm done but he may not be seen either (the Woot model's in the project but not added to the chor yet).

QUOTE(martin @ Dec 14 2007, 12:47 AM) *
Use the frame range in the camera to know how long your scene is.


I adjusted the start and end, but the total length is the same as in the camera range. Thanks.
spacecomics
Here's my next pass with some breakdown and some face animation:

Click to view attachment

Criticize and I'll try to improve it as much as time permits. Thanks.
spacecomics
Here's the first pass including lip-sync:

Click to view attachment

I didn't animate Woot because he's barely in the start. Tonight I can try to improve it, animate Woot, or make any necessary changes. Thanks for any input.
KenH
It's coming on well. I think you could get rid of Woot for all the time he's there. Not worth it really and more of a distraction.

Try not have SC look at the camera.....that's reserved for when the camera is a chracters POV. I would highly recommend using the Master Eye target null.....located at the bottom of the Face interface tab. That will separate his eyes from his head movement. It really adds more life for very little effort.

Also, narrow his lids abit sometimes for emphasis of some points of the dialog. His lids could be closed abit all the time as they're in the default manequin position now.

His wrists need to be loosened up alot. Imagine the arms being a whip.....the hands lag behind just like the end of a whip.

Lip sync isn't too bad, but it needs some more Oooo.....drag the sync null to the left more. Especially for the Ooo in "Through". And his mouth opens too much on some words. Are you using the lip control null? I don't think so.

That's all for now. smile.gif
Keep it up!
spacecomics
Thanks Ken. This one has already moved on to the composition and lighting phase, but I'll go ahead and implement your suggestions in a copy just for practice, and not commit it.
martin
QUOTE(spacecomics @ Dec 15 2007, 02:11 AM) *
Thanks Ken. This one has already moved on to the composition and lighting phase, but I'll go ahead and implement your suggestions in a copy just for practice, and not commit it.

You can usually go back and adjust your shots anytime you want (as long as you don't change the length of the scene). Update, make your changes, and commit in as short a time as possible. We'll pick up the changes next time we do a render.
spacecomics
Here's an update mostly based on Ken's suggestions:

Click to view attachment

QUOTE(martin @ Dec 15 2007, 05:16 AM) *
You can usually go back and adjust your shots anytime you want (as long as you don't change the length of the scene). Update, make your changes, and commit in as short a time as possible. We'll pick up the changes next time we do a render.


Thanks, Martin, I wasn't perfectly clear on that earlier.
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