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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Modeling
spacecomics
Here is my rough start on the baritone seahorsephone (I can never remember how to spell it).

Click to view attachment Click to view attachment Click to view attachment

It has some messy parts I want to clean up (maybe it's ok to look like it's hand-made by Winkies?), and then add a few details, not complicated valves, but just buttons or holes, a mouthpiece, eyes. Any suggestions?
robcat2075
Of course the problem with playing baritone seahorseophone is that the kids all hassle you when you drag the case on the bus every morning.

That looks great! Maybe make the bell a bit bigger.
jzawacki
Yup, looks pretty sweet.. I can't wait to see the octopus bag pipes.. biggrin.gif
spacecomics
Would it be alright to borrow the mouthpiece from Dhar's clarinet in the SVN to finish up quicker?
robcat2075
QUOTE(spacecomics @ Dec 2 2007, 07:18 PM) *
Would it be alright to borrow the mouthpiece from Dhar's clarinet in the SVN to finish up quicker?
yes
spacecomics
I've committed the seahorsophone in SVN, with the other band instruments in the props folder. See if you think it's good enough to use yet.

Click to view attachment Click to view attachment

robcat2075
QUOTE(spacecomics @ Dec 3 2007, 06:09 AM) *
I've committed the seahorsophone in SVN, with the other band instruments in the props folder. See if you think it's good enough to use yet.

Click to view attachment Click to view attachment


That looks wonderfull!

thanks!
KenH
Perfect! Just one more instrument left.
KenH
Roger.....can you add and commit the images on the instrument too. Thanks.

Edit: Actually, I'm not sure I can use it like this.....it's about 5000 patches. With five instances it's really going to slow things down. I notice that the seahorse bit has alot of double splines.

If you want, I can use your shape as a guid and make a "proxy" version from it.
spacecomics
QUOTE(KenH @ Dec 6 2007, 07:53 AM) *
If you want, I can use your shape as a guid and make a "proxy" version from it.


Yes, please go ahead and make a proxy; I've cleaned it up a tad since my last post, mostly in the mid section (see below), and I'll clean it up more in the meantime, or redo the head, which had too many extrusions. Thanks Ken.

Click to view attachment
robcat2075
QUOTE(KenH @ Dec 6 2007, 08:53 AM) *
Edit: Actually, I'm not sure I can use it like this.....it's about 5000 patches. With five instances it's really going to slow things down. I notice that the seahorse bit has alot of double splines.


Perhaps a displacement map could get the same shape on a simpler mesh?
KenH
I'm going to try it by bringing this one into 3D Painter. It's a more managable 293 patches.
spacecomics
I've simplified the seahorseophone by removing internal patches & redoing head. It doesn't look too different but is down to 1027 patches:

Click to view attachment

I committed it in SVN as seahorseophone2.mdl
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