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higginsdj
I'm cleaning up 2_14 and just wondering how far we need to go. ie and I just cleaning up the animation? In 2_14_02 Yoops body penetrates the table and the book on the table to her right is virtually all the way off the table.

I've also shifted the placment of the 4 hero's a little.

Cheers
KenH
The way I read cleanup, is to make the existing animation look as good as possible without needing to make any drastic changes.....such as re-animating it. smile.gif

So, that would include fixing penetrations, adding facial animation (eyes/blinks/brows), fixing lipsync (this has been the biggest single change I've made) and just generally looking for ways to implement the 12 principles (for example, I've added some lag to hands to make them seem less stiff).

In that shot (2_14_02) Yoop is using magic to levitate the book while she reads it at eye level. If you can get her belly not to penetrate the table, fair play to you. But if it's not seen by the camera, don't worry about it.

If you shift the heros you'll have to make sure it doesn't create continuity problems later on in the sequence. Downloading the rough render animation of the sequence (on the wiki) will help here.
higginsdj
Thanks Ken,

The book is lying flat which doesn't read well for your description. One way to avoid the problem of Yoop penetration (hand and chest) would be to lower the height of the camera to table level so it is looking slightly up at her rather than down. The camera facing down shot seems to take away some of her size and makes her out to be 'normal sized' since it looks like a 'normal scene' in that part of the shot.

I've already tweaked the positions for continuity in 2_14 (these are subtle changes rather than wholesale changes in position). I think I will also need to make some "tweaks" to the animation in subsequent scenes - the running sequences for example don't look right (It looks like running on ice).

Cheers
KenH
I'm not sure what you're seeing. Maybe there have been changes since I animated it. In this shot, Yoop isn't reading a book (which should be angled) but finishing up her meal. That's why the camera is up there. And the camera can't see any penetration of the table in my (un-updated) chor.
I do recall some slippage in later walk cycles, but they were out of camera view (I think). Again, maybe the camera has been changed since.

Camera angles have been gone over in the editing process (Martin) along with dynamics on the characters, so that prevents major changes too.
higginsdj
Well things have changed a bit..... In the version I have the camera is further to the left, the book is lying flat (as if on the table but floating off the edge) to Yoops right and there's a lot more on the table.....

Cheers
KenH
See Martin. The script clearly has her eating and not reading:

TIN OWL, GREEN MONKEY, STRAW BEAR and TIN GIRL stand in front of a tall table. The sounds of grotesque, lascivious, uninhibited feasting wash over them. They cringe.

2_14_02 On the other side of the table MRS. YOOP drinks noisily from a delicate, small cup and saucer. She smacks her lips lustily.

MRS. YOOP 229 Ahhhhhh! (burps) Mmmm. Good one. Now… what will you do to entertain me today, hmm? Ahhh… how about tag, ehhh? That sounds like fun, doesn’t it? Mmmmm? If I tag you, I turn you into a bug⿦ And there won’t be any tagging me. One… two… three… Go!
KenH
Hang on. I just updated my local copy and there's no book in the scene here. Maybe it's the plate at low realtime rez? It seems mostly similar to my original except for some new props. These are causing intersections that could be cleaned up and there's something up with her ears. Also, on a quick glance, I notice the sound action is out of sync with her hand actions too.

Edit: To fix yoop intersecting with the table, it just needs either the table to be moved forward (with props) but it's probably easier to move Yoop back.
Jeetman
QUOTE(KenH @ Nov 18 2007, 10:05 AM) *
The way I read cleanup, is to make the existing animation look as good as possible without needing to make any drastic changes.....such as re-animating it. smile.gif

So, that would include fixing penetrations, adding facial animation (eyes/blinks/brows), fixing lipsync (this has been the biggest single change I've made) and just generally looking for ways to implement the 12 principles (for example, I've added some lag to hands to make them seem less stiff).

In that shot (2_14_02) Yoop is using magic to levitate the book while she reads it at eye level. If you can get her belly not to penetrate the table, fair play to you. But if it's not seen by the camera, don't worry about it.

If you shift the heros you'll have to make sure it doesn't create continuity problems later on in the sequence. Downloading the rough render animation of the sequence (on the wiki) will help here.


What if you have a clean up job that doesn't have the animation required in the story? I had an assignment like this. Martin told me to do anything I want to make it better. I was not told not to re-animate. What I did was keep all the original first part of the animation and add to it. In the shot I was given, Tin owl is suppose to remove Mrs. Yoop's apron. This wasn't done and in the next shot, the apron is floating in air with no view of Tin Owl. The shot I'm working on was suppose to clarify that. How would you clean a shot like that up if you don't add animation?
KenH
That would probably be more of a pick up shot. As directed, you can do what you want to make the story clear. You seems to be getting there in this thread:

http://www.hash.com/forums/index.php?showtopic=30272&hl=
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