Well, Hash fixed a standing issue that was keeping my big project back in version 12. So since I can't really thank them enough I figured I would post a hair of the great improvements I'm now able to bring into the project as I migrate to V14. Probably very stupid really to be playing with my main project model at this point but I guess (alot of the animation has been roughed in already) I'm just a sucker.
You simply can't pass up features that add things like this to your characters. I've been going back making improvements to his mesh among other things this includes the addition SSS which I've FINALLY gotten to work and boy, it works like a charm. It's a bit subtle, but provides a nice soft feel that I like. Here's the difference. I just hope SSS works ok with netrender, and that it won't come back to bite me.
Click to view attachment
I'm also really playing with the idea of using the displacement in V14 to get some nice sandy footprints happening.
For those of you not familiar with the project I've got a couple stills in the gallery at these links.
http://www.hash.com/stills/displayimage.php?pos=-1352
http://www.hash.com/stills/displayimage.php?pos=-1359
So thank you to Hash! great work guys!
-Ethan
