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Full Version: Camera view in a dedicated window
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Cameras
EL Wire
Hello!
Are there a way to have the camera view in a own dedicated window while moving the camera around in left, right top view etc. in another window.
This way I would be able to have full control of the camera view while moving it around in 3D space.
Working with two viewing windows at the same time is my gold here, are there a way of doing this?
NancyGormezano
QUOTE(EL Wire @ Nov 12 2007, 12:57 PM) *
Working with two viewing windows at the same time is my gold here, are there a way of doing this?


after opening your chor, go to window/new - now should have 2 windows - set the view for each of your windows (or as many as you'd like) to whatever you'd like - eg 1= camera., 2 front, 4 left, 5 right, etc


zandoriastudios
yes, you can have multiple windows and have one set to the camera.
You can also move your camera from the camera view: hit M, then shift and drag with your left mouse to dolly forward and backwards. Hit T, then hold down shift and left mouse button to aim your camera. Hit M, then hold down Ctrl and your left mouse button to pan up, down, sideways.
Caroline
And Window Menu > Tile Horizontally or Vertically to get the windows showing next to each other.
HomeSlice
QUOTE
Hit T, then hold down shift and left mouse button to aim your camera.

Also, Shift + middle-mouse-button-drag does the same thing on my computer.
EL Wire
Thanks for all the answers it really helped me. I have just started working with AM. : )
My next question is how to use a jpg image as a layer and make it unaffected by the existing lighting.
Are there some settings in the material properties to be made for that?
And what is the maximum jpg size accepted for use as a layer? I tried a large one and it came out blank.
My primary gold with Animation Master is to mix fantasy with reallity.
So working with real fotage in Animation Master will be priority for me to master.

I have figured out a way to render out with an Alfa channel and found that setting the transparency to 100% on Ground
turns the Ground into an Alfa Channel as well. Not bad. : )

Thanks.
ypoissant
QUOTE(EL Wire @ Nov 13 2007, 05:01 AM) *
My next question is how to use a jpg image as a layer and make it unaffected by the existing lighting.

You probably mean "camera rotoscope". In chorography, right-click on the camera, select "new" -> "rotoscope"

QUOTE
Are there some settings in the material properties to be made for that?

You can also decal a model and set it's "ambiance" to 100%. This way, it will look like it is casting light (although it is not) and will be unaffected by lights.

QUOTE
And what is the maximum jpg size accepted for use as a layer? I tried a large one and it came out blank.

If you render, your jpeg should show. The problem with large image files is that if they are larger than what the graphics card GPU can handle, they will display blank in the real-time preview.

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