This thread is going to be for all the hats I make for the generic winkie model.
Here's the first hat I was asked to model: the beret.
Click to view attachment
The mesh itself is super simple, but what took the most time figuring it was making the hat easy to put on the Winkie.
There are 4 Simple steps (This will apply to all the hats)
1. Drop the hat onto the Winkie as an Action Object
2. Right click and choose New Constraint/Orient Like and click the head bone.
3. Right click again and choose New Constraint/ Translate to and click the head bone again.
4. Enter the following numbers into the hat model bone's Transform>Translate values
X= -.09
Y= 5.34
Z= -.83
And badda-bing! You'll be good to go.
Feel free to critique this first hat. More will be on their way.
Lee