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Full Version: Shall I go away and Eat Dynamic Constraint Tail Worms?
Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Rigging
NancyGormezano
I am seeing twitchy behavior in Yoop's tail in Lonely Song when doing multpass final rendering with 14c - please see movie posted here:

http://www.hash.com/forums/index.php?s=&am...st&p=251634

The model & animation had originally been created in ver 13s-ish. The dynamic tail behaved fine there (shaded render, no multi)

http://project.hash.com/movie/svn/active/d...8-0294-take.mov

Is there a fix I don't know about for 14c?
mtpeak2
You need to bake the dyanamics. Simulate spring system in the chor, turn off dynamics on the first frame, then render.
NancyGormezano
Thanks Mark - I will give that a try

mtpeak2
Martin's been baking all the dynamics before rendering.
NancyGormezano
QUOTE(mtpeak2 @ Oct 29 2007, 08:15 PM) *
Martin's been baking all the dynamics before rendering.


Well he didn't bake these. ... Sniff.

This chor has a lot of dynamic stuff (8 rabbits - all with wiggly ears, Yoops tail & boobs, dynamic dress hair)

I am also noticing something very weird as it renders - that it seems to be loading previously rendered frames as it is re-rendering. What's up with that?
Kamikaze
Baked dynamic's, Mmmm, sounds delicious, (Sorry, I just had to do it)
Didn't know Martin was a cook / chef
NancyGormezano
YUP that dynamic baking worked - No worms for me.

Thanks again (I should have known ... Take pity on the feeble)
Gerry
Wow, what a great looking scene! I am super impressed!
John Bigboote
Yeah...that scene has Nancy written all over it! CRAZYGOOD!

We had discovered in another thread that it helps to go into the properties for the choreography under 'Dynamics' and lower the 'Reduction Error Tolerance' from the default of 0.1 to 0(zero) before doing the Simulate Spring Systems operation...this gives you ALL the action of the springs as you programmed them with no reduction factor. Also, I don't find it necessary to turn off dynamics on the first frame... that scene has dynamics like mad! The dynamic constraint is really an animators best friend...I use it more and more every day...another Hash 'wonder-feature'!
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