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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rendering, Compositing and Special Effects > Texturing, Lighting and Effects > Lighting Effects
phatso
I'm confused about this glow business. You can click it on or off in the pws, but it'd be handy to make it grow and die out. I know this can be done, I'm just not getting it.

?????
KenH
It's a couple of controls in the chor properties (though it'd be nice to do it in the group properties).
mtpeak2
Ken beat me to it.
MattWBradbury
Heck ya it would be nice to be able to do it in group properties, or even in a model's properties. Sometimes you don't want everything in the shot to be glowing away in your face at the same radius and brightness. It's madning laugh.gif . Oh yeah, it's in the choreography properties, second door on your right.
jpappas
After I typed some answer here, then went off and did a test, I see again, I should render before I speak. blink.gif

Although the Glow radius and intensity is in the Chor properties, we can get some measure of control by adjusting the Ambiance Intensity of any Group using Glow, but this seems to control how much of the object is affected by the Glow, not the same effect as the Chor's Radius or Intensity.

If you are using the Diffuse Color only, then the brightness of the color seems to have some affect on the Glow Amount, but again, this seems to be a control over how much of the object has glow, and not the radius or intensity. Here's a picture of my test, this is one Model containing four spheres, each one has it's own Group.
johnl3d
I set glow radius to 0 and got the inttensity to 0 over 30 frames

Click to view attachment


I noticed the the glow also depends on what light is shining on it so that might help control it


phatso
When I get around to it I'm going to submit a feature request. Glow is just toooo cooool not to have complete, group-by-group control of it. It is to love.
jpappas

QUOTE
Glow is just toooo cooool not to have complete, group-by-group control of it. It is to love.


Not to mention, when using the LensFlares on individual Lights, there is an amazing amount of control over that Glow affect. I'm sure it's not easy, but I wonder if those controls could be used as a basis for the Glow affect for individual Groups.

-Jim
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