QUOTE(snickrep @ Oct 25 2007, 07:33 PM)

Does animation: master have a easy learning curve? How does it compare to a noob like me who gives up on programs like 3ds Max and Maya? Why has it been troublesome finding a 3d package that is best suited for me.
Also, does animation: master have good modeling tools? Does it now work with polygons or is it still patch modeling?
thanks for your time,
Jack
Animation:Master is a very easy to learn programm. Very easy means for 3d-software. It is certainly a challenge to learn any program in this sector.
3ds, Maya and XSI are all stuffed with features, most of them just not necessary and blocking the interface down, if you ask me...
if the software has a bad interface too, it is no wonder that people are confused.
A:M is very different. A:M uses less tools to model in the first instance while if you dig deeper into it, you will find many more tools. Another thing that really helps to stay focused on the model you are currently working on are the separte sections of A:M. Modeller, Animation, Choreography, etc.
Have a look on this demonstration of A:M. You will get some answers here. It is a older one, but it is just great.
A:M Demonstration (Video, 135 MB)*Fuchur*