The project file is really simple. All I did was use the default fluid settings. I would recommend that you try to create a fluid simulation first, and then, if you are having any troubles, let me know.
I also made a different render. I wanted to see how the fluids would act in something like a blender. The first test had thick blades, and forced the fluid to stay in the center:
Click to view attachmentClick to view attachmentI took out half of the blades, made them thinner and sloped, and increased the particle count. This one ended up having 24,000 fluid particles. I slowed the blade rotation and gravity by a factor of 10 to increase the accuracy:
Click to view attachmentClick to view attachmentI tried to use NLE to increase the speed, but it did not include the other frames when I was using multipass and motion blur; I was trying to blend those ten frames together in one frame to make it look like it was in motion.
Right now, the fluids have a consistency of creamed corn.

But it's still very awesome looking.