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spacecomics
We're Off We're Gone song 2_01_87 Winkies: "You're off"

Just blocking of the 1st of 2 or 3 Winkie actions:

Click to view attachment

Robert, between the main poses I have added one transitional pose, adjusting only the left arm, hand, and fingers for that sweeping gesture. The picture below is merely to show the timing of the poses as it is now, and the one transitional pose at 1:06. I'm committing it now if you need to look closer, and proceeding to the 2nd action - with the right arm overhand gesture.

Click to view attachment

Thanks!
robcat2075
Looks good, Roger!

here are some notes...

2_01_87_take1commentsMP4.mov

thanks!



spacecomics
Here's that first action with the suggested changes:

Click to view attachment

Sorry I didn't get to the 2nd action yet, hopefully tonight.
robcat2075
looks good. The next thing to do is the timing. I'll wait for your second action and talk about that on both of them.

thanks!
spacecomics
Here is blocking of the 2nd action, rendered in the chor with the 1st:

Click to view attachment

I see I forgot to set zero-slope on something, probably the chest, I'll fix that.

Still haven't thought of a good 3rd action. Maybe a brushing gesture of both wrists, with hands pointed down, like shooing a pet?
robcat2075
Hi Roger,

here are notes for going forward. Ifyou're doubtful about it try just the first action and post it and we'll take a look at it.

2_01_87_take2commentsMP4.mov

On a related note, if you haven't caught it before, this Keith Lango tut on "snap" is a winner

http://www.keithlango.com/tutorials/old/to...ap/toonSnap.htm

-Something I forgot to mention in the vid... the ending arm position in the first action still looks too straight. Can you break that up a bit more, like i was showing in the last crit?

spacecomics
QUOTE(robcat2075 @ Oct 25 2007, 08:17 PM) *
.... like i was showing in the last crit?


By the way, I couldn't see the last minute and a half of 2_01_87_take1commentsMP4.mov - was there anything important, or did it end there?
robcat2075
QUOTE(spacecomics @ Oct 26 2007, 08:15 PM) *
By the way, I couldn't see the last minute and a half of 2_01_87_take1commentsMP4.mov - was there anything important, or did it end there?


You mean you don't have the secret decoder glasses? ohmy.gif

Of well, nothing important... just the secret of life, the universe and everything... I've uploaded it again. See if it plays now.

2_01_87_take1commentsMP4.mov
spacecomics
Here is some breakdown to add snap, as described in Robert's video above (& the Keith Lango tutorial), just in the first action:

Click to view attachment

I've committed it to SVN. I'll do the same for the 2nd action tomorrow.
spacecomics
Here is breakdown of the 2nd Winkie action. I don't know if it looks snappy, but I tried to follow the same method, and I've committed it in SVN.

Click to view attachment

Thanks.
robcat2075
Damn, I did this crit last week and I forgot to tell you it was up. I was wondering why you hadn't posted anything new on it. rolleyes.gif

http://www.hash.com/two/RCHolmen/2_01_87_t...commentsMP4.mov


Sorry for messing up on that.

thanks!
spacecomics
QUOTE(robcat2075 @ Nov 13 2007, 05:29 PM) *
I was wondering why you hadn't posted anything new on it.


Robert, I had a busy week anyway, so this came in good time for my slow pace. Here is the revised first action:

Click to view attachment

For the second action, I had difficulty getting the elbow to lag as you drew it; with a lot of rolling of the shoulder and both arm bones I think it's a little better. Part of the problem is that the elbow bend just doesn't show from the camera angle, so I rendered it with the whole winkie rotated. Here it is:

Click to view attachment

And here is very rough blocking of the only idea I had for a 3rd action; let me know if you think it can work or we should scrap it:

Click to view attachment

If I don't hear from you soon I'll take a first stab at the lip-sync.

Thanks again for all your detailed instruction.

spacecomics
Here is my try at lip-sync for "You're Off!" in a separate action. Just the lips and tongue (and I can't see the tongue?):

Click to view attachment

Any comments?

Thanks
KenH
I'd suggest to make it simpler....it only needs two mouth shapes.....

Oooo.....for "your" with some pre-roll. The one on frame 17 is good if a little too wide. This shape would be held through the first word....so two keyframes needed.
F for the end of "off". This would mean getting his lower lip behind his upper teeth and raising the upper lip abit to show some teeth.
robcat2075
Here are some notes... sorry it's taking me so long!

2_01_87_v4commentsMP4.mov
spacecomics
's ok, you're busy helping a lot of people. Here are the first two actions with your recommendations applied, (both in the same movie):

Click to view attachment

And here is my attempt at breakdown and snap for action 3:

Click to view attachment

And next the lip-sync simplified a little - I didn't eliminate all of my over-complication, but reduced it somewhat, and also took into consideration Ken's suggestions, though I couldn't figure out how to get the "f" pose as he described, this is as close as I could get:

Click to view attachment

Your video notes were very helpful as usual. I was especially glad to get the tip about the arm control orientation settings in the pose sliders - I was having difficulty making the arms lag in a visible way. I'll try to remember to check things like that in the future. Thanks!
robcat2075
Looks good, here are new notes.

2_01_87_v5commentsMP4.mov

QUOTE(spacecomics @ Nov 30 2007, 06:36 AM) *
I was especially glad to get the tip about the arm control orientation settings in the pose sliders - I was having difficulty making the arms lag in a visible way.


It can be done and doesn't really require those extra rig features*. If you want something to lag behind... you move it until it looks like it's lagging behind. But it is harder to manage especially at the transitions when two body parts are changing direction relative to each other.


*Consider that most of the famous CG movies were made with rigs more primitive than ours. One of my AnimationMentor mentors was at ILM and he said he had never gotten a character that could switch IK/FK. They had to decide what they wanted at the beginning of a shot and live with it.
spacecomics
Here's an update, I think addressing everything in your notes, Robert:

Lip-sync, simplified:

Click to view attachment Another view: Click to view attachment

Sorry for over-complicating it, I was eager to try all those lip controls. Here's the 3rd action revised:

Click to view attachment

And all together, with the one change in the second action (reaching the last pose a couple frames earlier):

Click to view attachment

Thanks so much, Robert! I'll try to simplify the seahorseophone too.
robcat2075
Hi Roger,

Just one little thing...

2_01_87_v6commentsMP4.mov

I forgot to mention it but the lipsynch looks better too!

thanks!

spacecomics
I see what you mean Robert, probably because I overcorrected and changed one thing without compesating the other. Another factor - I'm not sure what his angle to the camera will be in the finished shot, and that affects the way you see (or don't see) the angle of the elbow. After working on it this time I'll post a couple different angles. THANKS.
spacecomics
Is this better?

Click to view attachment

camera view: Click to view attachment

I'll work on the timing a little, maybe a little settling after the last pose, like the other two.
spacecomics
Here's with the timing adjusted a little after the above change:

Click to view attachment
robcat2075
that looks good...

2_01_87_act2fcomments.movMP4.mov
spacecomics
QUOTE(robcat2075 @ Dec 15 2007, 11:55 PM) *



Hey, that one's for Ken. Who's got mine? Or am I just up too late?
robcat2075
Sorry, I was up too late. Link corrected above.
spacecomics
Robert, sorry for the delay-still recovering from xmas. I've tried a little experimenting with the lagging of the right forearm and hand, as well as the counterbalance of the left arm. Here it is from 2 angles:

Click to view attachment Click to view attachment

The first is close to the camera angle as it's laid out now. Let me know, of course, if I've overcorrected it or messed up somehow - I'm still not good at judging this. If not, I'm ready for more this week. Thanks!
robcat2075
HI Roger,

Those look good! I'll find you a new shot.

(I sound a little disappointed in my comments. I'm not, I was just distracted while I was talking)

I tinkered with one arc on Winkie2...

2_01_87_v7commentsMP4.mov

One other thing I noticed is that is that most of your keyframes dont' line up with 24fps so I suspect your A:M is set to 30fps.
spacecomics
Thanks Robert! I'm looking forward to any new shot you can scrape up.

QUOTE(robcat2075 @ Dec 31 2007, 06:46 PM) *
... most of your keyframes dont' line up with 24fps ....


It's set at 24; it must be due to scaling when trying to make the final pose come faster. Is there a way to scale it and force the keyframes to land on discrete frames?

-Roger
Dhar
I never heard of "discrete frames". What I do is hi-lite the keyframes I want > R-click > choose Snap To Frames.
spacecomics
Thanks, Dhar, that's exactly what I needed.
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