QUOTE(robcat2075 @ Oct 18 2007, 02:23 AM)

How is it that "right_arm_maintain_orientation_shoulder" is affecting the shoulder bone? I thought it was intended to allow the arm to maintain it's position regardless of how the shoulder is positioned?
That's what it does, Robert...I mis-spoke/typed. Sorry about that. When I was typing I was thinking about the "right_arm_maintain_orientation_chest_controller" Pose for some reason. It was the rotation of the shoulder with the "right_arm_maintain_orientation_shoulder" Pose on and the attempt to compensate for it that was the problem.
The shoulder controller was rotated toward the back, the arm maintained it's position. This put the arm in an awkward position to touch the chin. The only shoulder movement on the right shoulder appeared to be unwanted (of course, I could be wrong), the arm movement appeared to be fighting it throughout the scene. It was just easier for me to clean out all of the FK and go with what was already there in IK (since keeping the hand on the chin was a necessary component), making adjustments to get back what had been in the FK movement.
I'm sure there are other solutions, but I went with the fastest, easiest method for me.
------------------------
EDIT
------------------------
I'm thinking I should set the shoulder controllers' manipulators to "rotate only" in the next rig update. That might help some.