Help - Search - Members - Calendar
Full Version: Feature-Request: Paint over seams..
Hash, Inc. Forums > The A:M Exchange / Resources / User Groups > 3rd Party Programs, Utilities and Products > A:M Paint
Fuchur
The feature to paint over seams is very cool and helpful.
But it would even be more useful if you could paint over them in the same size.
(see attachment)

Or a button to change the mode between the way it is done now and the other way.

And here is the other seam where one site of the texture connects to the other.

See you
*Fuchur*
3DPainter
QUOTE(Fuchur @ Oct 17 2007, 11:37 AM) *
The feature to paint over seams is very cool and helpful.
But it would even be more useful if you could paint over them in the same size.
(see attachment)

Or a button to change the mode between the way it is done now and the other way.

See you
*Fuchur*

Hi,

You can already do this already using the 'projection paint' mode. This will give you a single brush stroke over the different decals.
Click to view attachment

Regards,
Filip
Fuchur
I do know the project-feature. Very nice but in the end there it looses the feeling of painting on a 3d-object.
It would be cooler if it could be done on the fly...

See u
*Fuchur*
zandoriastudios
maybe you could layout your decal better? To avoid a difference in the brush size, don't scale the decal between stamp applications. Then if you edit your UVs, don't scale the stamps separately. That would keep the brush the same size as you cross the seam.
elliotclem1
The projection paint applys the paint to both sides of the 3d model.

Is there a way to stop this
JohnArtbox
QUOTE(elliotclem1 @ Jan 11 2008, 01:08 PM) *
The projection paint applys the paint to both sides of the 3d model.

Is there a way to stop this

Select the "only paint visible pixels" box under projection paint.
Alternatively(and much faster) hide the back of the model.
elliotclem1
Ok thank you.

I can't seem to find the "only paint visible pixels" where is it??

Also is there any basic free tutorials on how to use A:M paint?

I am having the same problem as the first post and i find it impossiable to paint over seams without it putting paint on different sections of the model.

How do i get this option (See pic below):

Click to view attachment

Thanks Elliot





JohnArtbox
"Only paint visible pixels" is under the projection paint options.
I don't know of any tutorials apart from Will's, I've been meaning to do one for a while.
When travelling accross a seam using 3d painting the brush stroke paints a line across the 2d image between the two points, causing all the aditional paint. To get around this you need to use projection paint.
To get the view shown you need to right click on the decal and open a new viewer. This is only useful if you're working with manually setup UV's, as I did on the model shown.
3DPainter
QUOTE(elliotclem1 @ Jan 14 2008, 10:09 PM) *
I am having the same problem as the first post and i find it impossiable to paint over seams without it putting paint on different sections of the model.

You should use projection paint. If it then still 'puts paint on different sections of the model', this either means that:
* you're painting backfacing or hidden parts of your model because the options 'Only Paint Visible Pixels' or 'Opacity Falloff' or not set correctly. These options are
explained on page 24 of the manual.
OR
* it has to do with your UV mapping: you've stamped the same decal onto different parts of your model.
If you send me your model, I can see what's the problem.

Best regards,
Filip
elliotclem1
Hi there,

Thank you both for your help.

I have found the option to only paint visable pixals and am now happy with this program.

However there are two questions i have:

When using the prejection paint i get this horriable low-res image when rendered in A:M. How can i prevent this?


Also when i click the accept button on the project paint icon it takes a long time to add the decal to the image. Is this correct?

Please view the image below.

Click to view attachment

The lettering 'test' is what it should look like when rendered and the face behind is what it does look like when the image is rendered. Why is this?
3DPainter
QUOTE(elliotclem1 @ Jan 16 2008, 05:27 PM) *
When using the prejection paint i get this horriable low-res image when rendered in A:M. How can i prevent this?

By using a decal with a higher resolution. 3DPainter can put paint on your decals but is limited by the number of pixels available.

QUOTE(elliotclem1 @ Jan 16 2008, 05:27 PM) *
Also when i click the accept button on the project paint icon it takes a long time to add the decal to the image. Is this correct?

The option 'Only paint visible pixels' is what causes it to take some time (as it needs to do extra calculations similar to what a rendering engine does when it calculates shadows). In most cases, it is better to turn 'Only paint visible pixels' off and use the 'Opacity falloff' option to ensure the paint is only applied to the front of your model. You will see that it will be much faster.

QUOTE(elliotclem1 @ Jan 16 2008, 05:27 PM) *
The lettering 'test' is what it should look like when rendered and the face behind is what it does look like when the image is rendered. Why is this?

The resolution of your decal is too low. Just replace it with a decal with a higher resolution and you'll see the difference.

Best regards,
Filip
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.