QUOTE(elliotclem1 @ Jan 16 2008, 05:27 PM)

When using the prejection paint i get this horriable low-res image when rendered in A:M. How can i prevent this?
By using a decal with a higher resolution. 3DPainter can put paint on your decals but is limited by the number of pixels available.
QUOTE(elliotclem1 @ Jan 16 2008, 05:27 PM)

Also when i click the accept button on the project paint icon it takes a long time to add the decal to the image. Is this correct?
The option 'Only paint visible pixels' is what causes it to take some time (as it needs to do extra calculations similar to what a rendering engine does when it calculates shadows). In most cases, it is better to turn 'Only paint visible pixels' off and use the 'Opacity falloff' option to ensure the paint is only applied to the front of your model. You will see that it will be much faster.
QUOTE(elliotclem1 @ Jan 16 2008, 05:27 PM)

The lettering 'test' is what it should look like when rendered and the face behind is what it does look like when the image is rendered. Why is this?
The resolution of your decal is too low. Just replace it with a decal with a higher resolution and you'll see the difference.
Best regards,
Filip