David or Mark...
The thumb on my model does not point in the correct direction. The fix for the thumb problem shown below, for the Squetch rig anyway, seems to be a modeling one (and then the related geom bone adjustment). This is because there seems to be no way to rotate the thumb as indicated in the image. However it would save me time if I could find a 'quick and dirty' fix.
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I was thinking of a new pose that would rotate the thumb and I envisioned rotating the thumb geometry bones however, they won't rotate. Can you think of a way that I can do a 'quick and dirty' fix for this? Is there a bone I can use in a pose to rotate the thumb?
On this model (e.g. this outfit) the hands are not so important and I can get by... I think anyway. I don't think it's worth starting over anyway. Still if I can kludge it somehow, it'd be safer.
Thanks!
Rusty
Edit: Thumbs often point the wrong way... perhaps a way to rotate them might be a good idea (if there isn't already a way I just don't know about).



