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Here's the first take with only the initial poses. I added in the lip sync too.
I usually leave that for last since we don't know what angle we'll be seeing the mouth at until we're done. No damage done tho. The animators ideal is to get it to look like the speech belongs to him even if his mouth isn't moving.
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Don't know what's up with SCs hat. Anyway....the crowd are just in a default pose as I don't know how you're doing them....with poses or actions. So, I'll leave them till last. You'll also have to tell me how and what their appearance should be. Also, I posed SC like the drawing as it required tilting the card toward the camera in order to get his arm round to point at it.
The tinman pose is a good one. I'll need to shoot some video tomorrow for the scarecrow action.
The march is a promising start, however ...
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one itsy-bitsy detail about that march cycle... it isn't our usual cycle that uses stride length and where the feet slide under the body.
It's still done in an "action" but the character needs to be animated moving forward thru space, like a real walk. His frame 0 and frame 24 will look identical except that frame 24 is two paces forward from frame 0.
This is all to make it easy to stay precisely in synch with the music and to make sure that what gets rendered is not some interpolation between the intended keyframes.
Don't do it by moving the model bone; animate the charcter moving forward, then we'll go on to tweaking this. Let's start a thread for the march, call it 2_01_80
QUOTE(KenH @ Oct 6 2007, 07:31 PM)

I think the rabbit makes that noise. Where is that model located and I'll put it in.
the model has been assigned, it's not made yet, so we'll vamp on that detail.
thanks, Ken!