Second pass
Click to view attachmentQUOTE(HomeSlice @ Oct 6 2007, 04:06 PM)

That's awesome Ed. Its great to see you on TWO.
Care to shed any light on how you handeled overloading the arm actions with the walk cycle? It looks really good.
I find that when I add a new Chor action (with "Add" blending) on top of a walk action that already has keyframes defined for the bones I'm animating in the new Chor action, it's a hit-or-miss affair. Sometimes it works well, other times I just end up reanimating the arms from scratch for the entire chor length in the new Chor action.
For the overloading actions, I just set the blend method to "replace" instead of "add." No need to fight the animation that was already there.