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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2007)
GraphicAnime
Hi ,

I have been trying to search through the forums on where in AM allows you to place material on th model to be two-sided. I have a dome that is used as a sky. I'm trying to get the material to show up on the inside of the dome.

Thanks in advance,
johnl3d
If you have a dome a apply and material It should show on both sides. Are you trying to show two different materials one on each side ? This would require a dome with an inside and out set of patches


single layer

Click to view attachment

double layer

Click to view attachment

v14 project

Click to view attachment

Same thing with decals

Click to view attachment
heyvern
Just to cover all the bases...

If the normals are pointing the wrong way sometimes this might have an effect. I doubt this would be the issue though. Just to be certain make sure the normals point "inside". If you have a "two sided" dome the outside patch normals would point away.

-vern
Fuchur
In my experience there is no need for e 2-sided-material. Patches in difference to polys are always twosided. you will only be affected if you try to export your model to a polygonal-file.

*Fuchur*
GraphicAnime
QUOTE(Fuchur @ Oct 5 2007, 03:24 AM) *
In my experience there is no need for e 2-sided-material. Patches in difference to polys are always twosided. you will only be affected if you try to export your model to a polygonal-file.

*Fuchur*


Thanks. I'm trying to make a convincing sky with clouds. I guess the lighting that I have right now is not showing the cloud texture well. I'm still working on the lighting, which I'm not used to. Any ideas on using lights to create an outside sunny scene?
Julian
Did you set your sky dome to not cast or receive shadows or occlusion, and be 100% ambient and flat-shaded?
GraphicAnime
I have tried playing with those options. The dome looks washed out when I increase the ambient.

On AM 2007 v14a, when I do a test render of a BMP image of the scene, it comes out dark very dark in the program. When I open the image up in another program it turns out exactly the way it suppose to be. Does anyone have this problem?
Julian
QUOTE(GraphicAnime @ Oct 5 2007, 10:23 PM) *
I have tried playing with those options. The dome looks washed out when I increase the ambient.

Is the ambiance color set to "not set"?

QUOTE
On AM 2007 v14a, when I do a test render of a BMP image of the scene, it comes out dark very dark in the program. When I open the image up in another program it turns out exactly the way it suppose to be. Does anyone have this problem?

This looks like it has to do with the gamma setting in your rendering preferences, but Yves would be able to explain it better.
Luuk Steitner
QUOTE(GraphicAnime @ Oct 6 2007, 05:23 AM) *
I have tried playing with those options. The dome looks washed out when I increase the ambient.

On AM 2007 v14a, when I do a test render of a BMP image of the scene, it comes out dark very dark in the program. When I open the image up in another program it turns out exactly the way it suppose to be. Does anyone have this problem?


If you turn on "flat shaded" it should look the same as in other programs. If you're looking for a sky dome example you can find my dragonfly project file on the Extras DVD. For that project I've also used a sky dome but in this case I didn't want it to look like a normal sky, but maybe it is helpful.
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