swooster
Oct 1 2007, 08:23 AM
In this scene, Ozma shakes her head sadly in confirmation that Woot is stuck as a green monkey.
Click to view attachmentI'm not sure if I did a good enough job of having her confirm Woot's fears. Also, I had trouble figuring out how best to (not) move her head when she stops shaking it- I've mitigated this by having the scene end right after she stops.
KenH
Oct 1 2007, 09:20 AM
That looks good. Maybe abit of chest movement as her head goes down? And some brow changes?
HomeSlice
Oct 1 2007, 11:44 AM
Hey that's great Steve!
Not sure exactly what you mean when you say "how best to (not) move her head when she stops shaking it" , but most of the time you DO want the character to keep moving a little bit after the last keyframe. Otherwise the character would stop all movement abruptly, like it was really an android whose switch was just turned off.
swooster
Oct 2 2007, 07:55 AM
I've tweaked things a little, such as concentrating the eyebrow movement towards the start, slumping the body a little more and adding a bit of a tilt. It's kind of hard to see Ozma's body slumping since it's towards the camera. I also tweaked Ozma's head-shake a little so that I'm happier with the stop...
Click to view attachment
HomeSlice
Oct 6 2007, 05:12 AM
That's great Stevie,
The way you communicate a slump when the character faces the camera is to either turn the character's hips and torso so you see the bend in the body, or give the character a bit of a sideways bend in addition to the forward slump.
But in your shot, I think you did it just right. The lowering of the shoulders helps a lot.
edit;: For some reason, I'm not getting notified of new messages I subscribed to until about four days after the new post was made. Is this happening to everyone? Or is there some setting I need to change.