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HomeSlice
SimCloth tutorial
Ramón López
Ohhh... Simcloth... that great unknown for me untill now... Although I'm sure this will be of big help when I need it so... THANK YOU in advance!!! biggrin.gif
Paul Forwood
My oh my! You have been busy, Holmes!
I haven't looked at any of these tutorials in depth but what I have looked at is excellent. Very well done! smile.gif
Not the most economical layout for home printing but it looks like this was intended for the T.A.O.A:M.
HomeSlice
Sorry about the page sizes, but they were indeed created to be compatible with the TAO:AM format.

Proofreaders are welcome! If you see a typo or an error in one of the tutorials, please post a note in that tutorial's thread and hopefully I will get an email notice that someone posted a new message to the thread, and I will fix the error.
Masna
Great tut Homeslice! This will really come in handy for future reference. smile.gif
dblhelix
there's a mention of conflict with intersecting deflectors, what does this mean?
situation-wise: is it about sitting down crossing legs, for example, or is walking enough?
principle-wise: is it about "left" suddenly becoming "right" or two "rights" heaped up?
robcat2075
QUOTE(dblhelix @ Jun 10 2011, 02:08 PM) *
there's a mention of conflict with intersecting deflectors, what does this mean?
situation-wise: is it about sitting down crossing legs, for example, or is walking enough?
principle-wise: is it about "left" suddenly becoming "right" or two "rights" heaped up?


I think he's referring to a situation where cloth gets pinched between two deflector surfaces, like when two legs are crossed.

Generally there needs to be enough room for a cloth to have the "collision tolerance" distance clear between it and a deflector or other cloth.


dblhelix
QUOTE(robcat2075)
Generally there needs to be enough room for a cloth to have the "collision tolerance" distance clear between it and a deflector or other cloth.

other cloth but not itself?
i've Eugene climbing up a hill, cloak wrapped 380 degrees smile.gif
both arms folded across his abdomen, invisble under the cloak
and he's holding the front of both flaps so he can lift them and
not stumble on the hem -
he reaches the top and drops the flaps.
(we should catch a glimpse of the hand here)

this is what homeslice is talking about is it?

i could fake the top arm placement&movement by animating the pinch by hand?
cut to another sim with the visible hand and arm movement?
robcat2075
QUOTE(dblhelix @ Jun 10 2011, 04:45 PM) *
QUOTE(robcat2075)
Generally there needs to be enough room for a cloth to have the "collision tolerance" distance clear between it and a deflector or other cloth.

other cloth but not itself?



You mean if the cloth is folded over itself? that needs room too. Any two adjacent layers of the sandwich need to be able to put tolerance distance between themselves.
dblhelix
ok, thanks!
one more, just making sure:
a part of a mesh can't be cloth, can it?
like a casually folded cape, a loose end moving in newtonian fashion;
the model non-cloth, immobile, but the loose end simulatable?
Rodney
QUOTE
one more, just making sure:
a part of a mesh can't be cloth, can it?


Sure can.

It's where the Cloth Material is applied to Named Groups that you'll get the most control of the simulation.
One thing to consider when trying to control simulated cloth is how extending/extruding un-renderable splines (the dangling splines that the simulation will in effect ignore) can help to form, shape and control the cloth-simulated splines over time.

Of course you can apply Cloth to a whole mesh/model but it may help to explore why you should do that... and why not.

dblhelix
whoa.
thanks! i'll get back to you in six months!
biggrin.gif
Gerry
Hey Holmes, great tutorial! Just seeing it now for the first time believe it or not (hey, this needs an acronym. "bion", anyone?) and it couldn't be more timely.
livewiresrus
Very good tutorials ,made things so much simpler,
thanks,Scott
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