Very rough take 1 (3.7mb)
I realised doing this scene that I have no idea how to do a complete rotation.
It seems to be a bit unpredictable whether the joint goes clockwise or anti-clockwise. I did keys at 90°, but when I moved them around, they started going in the other direction.
The spline goes up for 180° then down for the next 180°.
Also, how do I make it that he rotates his body on his toe, not on his IK foot controller?
Suggestions about other bits always very welcome.
