2_15_49 Tin Owl lands on Tin Girl's shoulder . . . .
Fortunately someone already did the hardest part of this shot, Tin Owl's flight; the action was already included for me. I'm just starting blocking and need help with something - I can't move (translate or rotate) Tin Owl once he's on her shoulder - can move his bones, just not the whole model. Does it have something to do with the actions? In addition to the Fly action there's one called Stand up3. At first I couldn't move any part of Owl, then I adjusted the settings of Stand up3 - changed the chor range to end a few frames after he lands, and have Hold Last Frame ON, Transition to next action OFF, and blend method is Blend. Now I can move the wings, head etc., so that's progress, but still can't translate or rotate the whole model, so Tin Girl's arm has to stay frozen during most of the scene which doesn't look right. I've tried constraining Owl to her forearm, but that doesn't work, he's stuck. I didn't render the whole thing because it's big, just enough to show you what I mean:
Click to view attachment
Hopefully someone can advise me of a setting in one of the actions or something else I'm missing - THANKS !
