The lower part of the gamma option tells
Animation:Master what the user is seeing. If the user reduces the gamma, then it lets
A:M know that the user's monitor is brighter than what it should be, so it will render (in every view) what the user should be seeing;
A:M will artificially increase the gamma of all renderings, be they progressive or final, so that they will match industry standards. To calibrate the gamma setting, the user should step back until the horizontal black and white bar box appears to be a solid color. This can be anywhere from ten to thirty feet away. The user would then adjust the
Current Gamma value until the gray box matched the same brightness as the horizontal bars box. The user can then choose what gamma they want to render at with their corrected adjustment (For CRT Monitors, a
Desired Gamma of 1 should be used). If the
Current Gamma value is 2.2, then the monitor's gamma is correctly calibrated.
As far as your problem Will, you should be able to see the affects of gamma correction when you use a progressive render.
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