QUOTE(rusty @ Oct 17 2007, 11:01 PM)

QUOTE
I would still weight the underlying arm and then use that information to help figure out the weighting for the sleeve...it's just not going to be a one-to-one transfer of the weighting.
Hi David!
A (nother) question... :-)
If I do as you say above (except instead of using the bicep bones, substitute in the sleeve bones, yes?)... then will the sleeve mesh expand out to accommodate the muscle flex? And, will it somehow do this even when the bicep is rotated and the arm twists under the sleeve (while the sleeve does not twist)?
Is that clear? In other words if, from the default model position, you rotate the lower arm forward to flex the bicep will the front of the sleeve push outward to accommodate the flex... and... if you then rotate the bicep so that the lower arm rotates upward and the flexed muscle rotates from the front to the top will the shape of the sleeve somehow morph from the front upward to the top to still cover the flexed muscle as it rotates up?
The best I can do at describing it. Sorry.
Thanks!
Rusty
I think I understand, Rusty. The sleeves won't flex at all unless you use the "Animation_Controls/Squetch_Controls/ARMS/sleeves_squetch_like_bicep" Pose...which can be added to a model by dragging it from the quick fix version of Squetchy Sam that I have posted in
this post. It will be in the next update to the installation rigs, but for the next week or so it will be there. I think the installation stuff I sent you has that included.
Hope that helps.