Help - Search - Members - Calendar
Full Version: Tinservant jaw bone
Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Rigging
PF_Mark
Ok In a scene I am working on I want to constrain TS right hand which is IK to the TS jaw both in open and shut and shift right to left. Should I constrain to face interface nulls or can I constrain to the bone which these nulls control? and if the bone which one should I use? What I want is when the jaw opens and closes or shifts left or right the hand pose I have moves with it. Scene 2_01_50
itsjustme
I would constrain the hand to the "Jaw" bone, that's the one that the FACE controls move for opening, closing and left/right movement. There is a second jaw bone on Tinman called "Jaw_hinge"...that one would move the entire jaw starting at the hinge on his head (the controller for that is a bone that is between the words "Open" and "In" on the jaw section of the FACE controls.

Hope that helps.
PF_Mark
QUOTE(itsjustme @ Sep 13 2007, 02:29 AM) *
I would constrain the hand to the "Jaw" bone, that's the one that the FACE controls move for opening, closing and left/right movement. There is a second jaw bone on Tinman called "Jaw_hinge"...that one would move the entire jaw starting at the hinge on his head (the controller for that is a bone that is between the words "Open" and "In" on the jaw section of the FACE controls.

Hope that helps.


Thanks that worked Great!

I tested it with nulls but the movement of nulls did not match the amount the mouth moved. Now that I have it to jaw bone it works.
itsjustme
I just snapped, Mark...you were asking about the TinServant. D'oh! Luckily, the "Jaw" bone is the right one on him as well. Glad it worked out.

Sometimes my brain doesn't work right.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.