QUOTE(itsjustme @ Sep 13 2007, 02:29 AM)

I would constrain the hand to the "Jaw" bone, that's the one that the FACE controls move for opening, closing and left/right movement. There is a second jaw bone on Tinman called "Jaw_hinge"...that one would move the entire jaw starting at the hinge on his head (the controller for that is a bone that is between the words "Open" and "In" on the jaw section of the FACE controls.
Hope that helps.
Thanks that worked Great!
I tested it with nulls but the movement of nulls did not match the amount the mouth moved. Now that I have it to jaw bone it works.