Help - Search - Members - Calendar
Full Version: 2_01_49
Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Animating
PF_Mark
this is a moved scene and re numbered to be part of the intro for "were off were gone " the shot before 48 is a long shot with TS applying wax to a cloth and going to polish TW back. this shot 49 the camera goes in closer and the TS polishes the TW Back. the next shot 50 is TS cheking out his reflection while he says "will there be anything else Sir"
robcat2075
I think Servant is working way too hard there. Almost like he's scraping barnacles off. wink.gif

lemme think about this a bit. We need a pose that says "polishing"...

PF_Mark
Starting from scratch just posting to get this out of archives.

Ok in pitch video you are telling me to have him take his far hand so his left hand and hold his chin. I already have 50 started and I have him grabing his chin with right hand and holding it then hand acting as hie says "will there be anything else" I guess left right whats the difference it would not be alot of time to change it but should I have him droping what is in his hands frist onto ground or do we want to bring in a table to have him place stuff on? either way both hands are holding something right is holding cloth and left holding tin of polish. Thought I would ask frist wink.gif
robcat2075
I'll skype you on this one.
PF_Mark
QUOTE(robcat2075 @ Oct 3 2007, 12:04 AM) *
I'll skype you on this one.


I will be around all of tonight and have skype on I will be fixing up some per song scenes that I have been wanting to fix for a long time in the mean time
robcat2075
polishing...

2_01_49_polishingIMAG0021.ASF
PF_Mark
Ok I figured the poses are already set by the before and after shots it's the timing and motion of polishing and the motion of switching the cloth from the right hand to left then I copied the pose from start of next shot. I have not checked my arcs or accel decell yet just wanted to see if this timing is too slow for polishing and cloth switch.

robcat2075
This shot is supposed to be much closer in, right?

The polishing motion looks real good. You could probably add a tiny bit of motion to the tinman's body to react to the force of the polishing. Just a tiny, tiny amount. Just a few pixels. barely noticeable.

for the transfer, drop the right hand down down to meet the other hand rather than raising the left hand so far up. Take a look at the video and notice how both hands are traveling down while the transfer is happening. It's almost like the cloth has been tossed into the other hand.

I should have converted it to QT for you. Here's a scrubbable version:

_2_01_49_transferreferenceLow.mov
PF_Mark
QUOTE(robcat2075 @ Oct 4 2007, 09:40 PM) *
This shot is supposed to be much closer in, right?

The polishing motion looks real good. You could probably add a tiny bit of motion to the tinman's body to react to the force of the polishing. Just a tiny, tiny amount. Just a few pixels. barely noticeable.

for the transfer, drop the right hand down down to meet the other hand rather than raising the left hand so far up. Take a look at the video and notice how both hands are traveling down while the transfer is happening. It's almost like the cloth has been tossed into the other hand.

I should have converted it to QT for you. Here's a scrubbable version:

_2_01_49_transferreferenceLow.mov



QUOTE(robcat2075 @ Oct 4 2007, 09:40 PM) *
This shot is supposed to be much closer in, right?


I asked you that on Skype and you said to not move the camera in on this shot? the talks we had before I understod that each of these scenes 48 49 and 50 moves in closer than the previous until we get to the closes closeup in scene 50 which is the next scence. So I guess we move the camera in on this scene should I have this scene start with camera already closer in or do I move it in during the scene?

QUOTE(robcat2075 @ Oct 4 2007, 09:40 PM) *
The polishing motion looks real good. You could probably add a tiny bit of motion to the tinman's body to react to the force of the polishing. Just a tiny, tiny amount. Just a few pixels. barely noticeable.


I got you so I do not make him act like my Golden retriver acts when I scratch his back biggrin.gif (teeth grinning and tail flaping and hind leg thumping like Thumper in Bamba rolleyes.gif )
PF_Mark
How's this?

robcat2075
Shave a few frames out, move the camera, and I think it's done.

2_01_49 take9commentsMP4.mov

thanks, Mark!

PF_Mark
Ok I moved camera in and fixed the arcing of right hand into last pose and I altered the cloth exchange I mad several attempts ata this last task this is what I have that I think is closet to what you want.
robcat2075
Camera looks right. Could you commit that version and let me take a look at that arm motion?

thanks
PF_Mark
QUOTE(robcat2075 @ Oct 10 2007, 12:07 PM) *
Camera looks right. Could you commit that version and let me take a look at that arm motion?

thanks


V14 committed I tried to fix the sholder inthe begining I call that V15 but when I went to set the shoulder controls to not affect arms like you mention a while back the arms would snap out of location and I did not want to redo hte whole thing. The shoulders under the plates is distorted I did not see this while I was animating for a longer shot rolleyes.gif I should have set these controls from the beginning but I forgot maybe you can look at that? I will commit V15-shoulder-fix
robcat2075
Hi Mark,

I saw a pass thru at the last minute i'll let you look into but otherwise I think it's done!

Here are the tweaks I did:

2_01_49-v15commentsMP4.mov


the last verison I touched is 2_01_49-V14-lftestRCH07.cho

update the Sc49 folder and the render I did will be there too in movies.

thanks!
PF_Mark
Ok I had fixed that hand pass through before rolleyes.gif but it's fixed again and I have cleaned up the DIR in SVN I saved your stuff on my local drive but I removed everthing else on SVN so that only the final files are there with normal file names so as not to confuse any one else. This is final test render of these scene with hand pass through fixed.

robcat2075
That looks good. One more thing if you have a spare moment... can you make him slow-in to that last pose a bit more?
PF_Mark
QUOTE(robcat2075 @ Oct 15 2007, 12:06 AM) *
That looks good. One more thing if you have a spare moment... can you make him slow-in to that last pose a bit more?


I added about another 7 keyframes into this and stretch just the hips from the bottom of the arc to the end and I checked all the motion cures at the end poses for all axises and they have hardly any motion for the last 3 or 4 key frames.
Tunames
If I may comment maybe a little expression or a blink or two to polish it off.
robcat2075
That looks better!
robcat2075
last bits

a- Tinservants' foot looks like it's floating. move it to appear on surface. make sure that doesn't cause the leg to get pulled tight at any previous point. test render that small area to check that the foot looks onthe surface.
b- lift Tinman's heels so his ankles are so weirdly bent.
c- turn tinman's eyes (just the eyes) to look at himself as seen in reflection
d- hand is floating on nothing. rest it on knee or leg or something

Click to view attachment
PF_Mark
QUOTE(robcat2075 @ Feb 20 2008, 06:20 PM) *
last bits

a- Tinservants' foot looks like it's floating. move it to appear on surface. make sure that doesn't cause the leg to get pulled tight at any previous point. test render that small area to check that the foot looks onthe surface.
b- lift Tinman's heels so his ankles are so weirdly bent.
c- turn tinman's eyes (just the eyes) to look at himself as seen in reflection
d- hand is floating on nothing. rest it on knee or leg or something

Click to view attachment


A- I just rotated it so it is level and touching floor of platform. After that I had a IK knee pop so I animated the heel_ball_rotate (heel rasier) and I think the charaters CFG is going back far enough to have his heel raise up a little and adds some 2nd dariy animation to the scene.

B- Done and I adjusted feet to be touching floor at toes they were off.

C- I played with this for a while and I think I have it ok but I seem to get a cross eyed look to it when viewing it up close maybe this will be less from camera view.

D- I repositoned both hands the other one we into his leg so I rotated them pawn down and placed them on thigh. After that we have some small jiggling of upper body for scrubby with cloth. this made hands jiggle and was distracting so I switched to IK arms so hands stay still while upper body reacts to TS rubbing.

Rendering jpg now will post when done Well you can not see his eyes but how is this
PF_Mark
Now with simcloth Robert get back to me on this then I fix or redo the constraints wink.gif
robcat2075
I still think the elbow catching the cape is distracting. Isn't it easier to have the elbow miss the cape?
PF_Mark
QUOTE(robcat2075 @ Apr 23 2008, 11:19 PM) *
I still think the elbow catching the cape is distracting. Isn't it easier to have the elbow miss the cape?


I have already fixed that it's a lenghy process and once I got it just right I moved the TS from my new chr into this one and lost it all blink.gif I think the muscle mod fixes I do stay in the chr and do not come over when I move TS from the new chr to this original one? I still have those fixes saves in my new chr if you could tell me how to copy paste that into another chr that would be helpfull.
PF_Mark
Ok how about this?
robcat2075
Hey Mark,

I think that will work. However.... can you find a way to add a few frames of pause at the beginning of 49 so it matches the state of rest he comes to at the end of 48?

take a look at the two together and see how he goes from not moving to already moving at the cut. It feels "off".

Click to view attachment

I tried shaving frames off of 48 so he was still moving at the end but that didn't feel right either.
PF_Mark
QUOTE(robcat2075 @ May 22 2008, 01:14 AM) *
Hey Mark,

I think that will work. However.... can you find a way to add a few frames of pause at the beginning of 49 so it matches the state of rest he comes to at the end of 48?

take a look at the two together and see how he goes from not moving to already moving at the cut. It feels "off".

Click to view attachment

I tried shaving frames off of 48 so he was still moving at the end but that didn't feel right either.


Yes I will and I am defaintly going to fix that hand catch cape in 48 it does not match 49 with that. I was going to do that any ways but now that you join them it really stands out.
PF_Mark
Ok Added 10 frames as a moving hold trying to make it look like TS is drawing a breath before he starts polishing. I am going to work on 48 TS cape so his hand does not catch cape
PF_Mark
QUOTE(robcat2075 @ May 22 2008, 01:14 AM) *
Hey Mark,

I think that will work. However.... can you find a way to add a few frames of pause at the beginning of 49 so it matches the state of rest he comes to at the end of 48?

take a look at the two together and see how he goes from not moving to already moving at the cut. It feels "off".

Click to view attachment

I tried shaving frames off of 48 so he was still moving at the end but that didn't feel right either.



Ok this might be a couple frames to many but you can edit to your liking but I think this is something that is more of what we want to see

SC 48 and 49 updates are committed to SVN
robcat2075
That meshes better, however I think part of the problem now is that moving camera that I had you add into 48. It either needs to not move in 48 or to also move in 49. ( Just slightly)

If you have time can you test that? If not I could get to it eventually.
PF_Mark
QUOTE(robcat2075 @ May 23 2008, 01:46 AM) *
That meshes better, however I think part of the problem now is that moving camera that I had you add into 48. It either needs to not move in 48 or to also move in 49. ( Just slightly)

If you have time can you test that? If not I could get to it eventually.


I will do that I just need to get my kitchen done first hopefully next week I can get back to this wink.gif
PF_Mark
Ok I added camera move to SC49 how does this look?
PF_Mark
Ok reminder to my self I need to commit this finalized chr biggrin.gif

Ok done files committed ready for render farm biggrin.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2012 Invision Power Services, Inc.