Hi All!
And thanks in advance to anyone taking the trouble to read this.
I've been applying the squetch rig to a head. The process went simply enough. I decided to go with bones for poses rather than muscle and the job is nearly complete, everything works OK apart from some minor glitches that I can fix, but I seem to have acquired a hair lip(see picture) when the model is used in an action.
The normal mesh is distorted in an action to produce a slight up curling on the left lip.
I have reset all(I think) compensates, but I think I may have done one two many. Can anyone suggest where to look?
Chris
