QUOTE(c-wheeler @ Sep 1 2007, 02:43 PM)

I noticed that on Squetchy Sam as well. I seems to be just the upper arms though. I would be interested in whats going on behind the scenes.
Chris
The way the flexing is being done, Chris? I'll give you a quick rundown.
The biceps are divided into four (four bones), each bone "translates to" and "aims at" nulls (with "scale-to-reach" on and an Expression on them to preserve volume, "X=1/Sqr(..|Z)" and "Y=1/Sqr(..|Z)" ) along the length of the bicep. Those nulls are children of separate bones that "orient like" the bicep at different percentages when using the limb bowing (which moves the nulls at different percentages of the rotation of the bicep) creating the bowing.
There are some bicep "muscle" bones that scale according to how much the arm is bent (using the "bicep_flexor" bones), which have nulls as children that the "scaler" bones "scale-to-reach". Then, the parent bones of the squetch nulls "scale like" the "scaler" bones...which moves the squetch nulls, flexing the biceps.
I have attached a couple of quick clips to illustrate. I hope that is helpful.
QUOTE
Do you have any idea how many bones are in this rig? No? Well that's because no one does and no one has time to count them and... even if they tried to, a new version would come out before they finished!
The last time I counted it was around 800 bones...I think it's higher than that now though (and I'm pretty sure there are going to be more added). There's quite a bit going on in there.
QUOTE(mtpeak2 @ Sep 1 2007, 08:04 PM)

You can try assigning the whole sleeve to the "right/left_bicep_bow_0_geom". That should minimize the flexing, this would also help in the twisting that the bicep does when rotated on the Z axis. The only thing that would probably get screwed up by doing this is the limb bowing and maybe the squetch capabilities, the sleeve wouldn't bow the same as the bicep, may cause penetration of the mesh. But with this type of character, you probably would use the limb bowing or the squetch to their extremes, if at all.
I think Mark's suggestion is the way to go at the moment, Rusty. I do have to improve that though...I've been meaning to improve the bicep flexing as well. I'll see if I can tackle both of them in the next couple of days.
The questions are good ones, Rusty. Asking questions, especially good ones, is a good thing.
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EDIT
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When I initially posted this, I had an error in the Expression...you would think I would get it right after the number of times I've used it.

I corrected it...so, there shouldn't be any mistakes in there now. Hopefully, I didn't mess anyone up.