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Full Version: Issues and a small 'catch 22' in 'compensates'...
Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > Squetch - Rig
rusty
David,

There is an issue with the ‘resetting compensates’ document – nothing that serious perhaps but for us newbes enough to trip us up. As we new Squetch wantabes wade into the ‘resetting compensates’ document our first instruction is:

“1. Turn off the following Poses (if they aren't already turned off):
<13 poses are listed>.

After 50 some odd steps we come to the last step which says:

“Now, you can turn back on all of the Poses that were turned off during this process.”

Here we groan because we don’t know what poses we turned off so we go back over all the steps looking for “poses we turned off”. I think all of them are in step 1 but we don’t know that until we check. Finally we turn ‘on’ all of the 13 poses listed in step-1 but… based on the settings of these 13 poses in the v13_Squetchy_Sam_08_10_2007 model, the settings seem to turn out wrong, plus there is the potential to even turn out ‘wronger’ (a new word) which probably, if not corrected, will equate to added posts to you down stream.

Below is a graph containing the 13 poses we turn off in step one. To the right of the pose names the columns are as follows:
1. how the poses are set when we start (factory settings if you will)
2. how the poses are set after following step 1
3. how the poses are set if we follow the last step and ‘turn on’ the posts ‘verbatim’ (at least how I did)
4. how the poses would be set if we recorded the original settings and went back to these
5. the correct settings based on the v13_Squetchy_Sam_08_10_2007 model

Oh, on the poses that started at 50%, they get 100% at the end in column 3 because that is ‘turning on’ ‘verbatim’ and no one would know up front to note that they only needed to go back to 50% (at least for me 1st time around). Differences between the outcome and the correct settings are in red. There is one other way to interprete the last instruction; only turn on poses you had to change to off... but this does not work either.

Click to view attachment

I’ve been up all night working (25.5 hours straight) so my mind is mush – kindly forgive typos, rambling and whatever else. I just gathered the data so I could get the settings right and, because I have it in a pretty chart, I thought you’d appreciate it if I passed it on to you. I hope it is correct and helpful.

Cheers,
Rusty
Paul Forwood
This will certainly be a big help for anyone installing the Squetch rig!

Just keep shining your light, Rusty. smile.gif

Thanks!
mtpeak2
This would be best to set this up like this...

First column: default.
Second column: place check mark in line of constraint that needed to be turned off.
Third column: Place check mark in line of the constraint that needs to be turned back on.

If this sheet is setup like this, I will post it with the updates to the posable rig along with the compensation text.

Also, turnig the auto hips back on/off is optional, as long as if the IK legs are turned on.

Thanks for taking the time to document this.
rusty
QUOTE(mtpeak2 @ Aug 31 2007, 02:44 PM) *
This would be best to set this up like this...

First column: default.
Second column: place check mark in line of constraint that needed to be turned off.
Third column: Place check mark in line of the constraint that needs to be turned back on.

If this sheet is setup like this, I will post it with the updates to the posable rig along with the compensation text.

Also, turnig the auto hips back on/off is optional, as long as if the IK legs are turned on.

Thanks for taking the time to document this.


I'm going to be sleeping until sometime tomorrow.. pulled an all nighter and still going! I no longer have the chart as it was though I can reconstruct it. I'm attaching a zipped excel file that has all of the latest 'compensates' plus the chart for step 1 (at the beginning) and the chart for the last step (at the end). For my own self I renumbered the steps and there is even a yellow marker that can be dragged down as each step is done. Actually I don't use this directly anymore, I use a crazy system of my own design.

Warning: I am 99% sure that I checked all steps against the latest instruction sheet however as I do not use the head portion of the rig yet, I am 1% unsure (that's the way I talk when I haven't slept in 2 days) that the last two sections dealing with the head got any changes that might have been made (if any). If you do not have excel I will be alive again sometime tomorrow.

r

Click to view attachment



itsjustme
QUOTE(rusty @ Aug 31 2007, 12:51 PM) *
Oh, on the poses that started at 50%, they get 100% at the end in column 3 because that is ‘turning on’ ‘verbatim’ and no one would know up front to note that they only needed to go back to 50% (at least for me 1st time around). Differences between the outcome and the correct settings are in red. There is one other way to interprete the last instruction; only turn on poses you had to change to off... but this does not work either.


I was unclear on that instruction, sorry about that, Rusty. What I should have said was, "return the Poses to the default position using Squetchy Sam as a guide". I'll make that change on the next release...which should be by sometime early tomorrow.

Thanks for spending so much time on this, Rusty!
rusty
QUOTE
I'll make that change on the next release...which should be by sometime early tomorrow.


Gads, what changed in this upcoming release?

r
itsjustme
QUOTE(rusty @ Aug 31 2007, 07:59 PM) *
QUOTE
I'll make that change on the next release...which should be by sometime early tomorrow.


Gads, what changed in this upcoming release?

r


The spine on both the bipeds and quadrupeds will now have an FK option and the neck on the quadrupeds will also have an FK option. There are other updates that are presently being worked on to improve the installation, but those are going to be in the next update...I wanted to get the updates to the spine out so that everyone is on the same page from the development end.

If you have access to the Hippogyraf, the updates are installed in him.
rusty
QUOTE(itsjustme @ Aug 31 2007, 07:32 PM) *
QUOTE(rusty @ Aug 31 2007, 07:59 PM) *
QUOTE
I'll make that change on the next release...which should be by sometime early tomorrow.


Gads, what changed in this upcoming release?

r


The spine on both the bipeds and quadrupeds will now have an FK option and the neck on the quadrupeds will also have an FK option. There are other updates that are presently being worked on to improve the installation, but those are going to be in the next update...I wanted to get the updates to the spine out so that everyone is on the same page from the development end.

If you have access to the Hippogyraf, the updates are installed in him.


David,

I don't know if I have access to Hippogyraf -- I am not involved with TWO if this is a TWO model . Where would I look? Any documantation or other examples of FK spine?

Also, can you kindly give me some idea of the improvements planned for installation in the following release. Is this the items discussed in the "I may have goofed up... " thread or, are these items discussed in another thread?


Cheers,
Rusty
mtpeak2
FK spine option is in the squetchy sam model that David posted earlier today.
itsjustme
QUOTE(rusty @ Sep 1 2007, 01:08 PM) *
I don't know if I have access to Hippogyraf -- I am not involved with TWO if this is a TWO model . Where would I look? Any documantation or other examples of FK spine?

Also, can you kindly give me some idea of the improvements planned for installation in the following release. Is this the items discussed in the "I may have goofed up... " thread or, are these items discussed in another thread?


Cheers,
Rusty


That post was before I posted the latest Squetchy Sam, as Mark mentioned.

The upcoming improvements are geared toward making the face rig installation easier (there may be other areas that will benefit). What I'm trying to do is eliminate the need to dig into the Poses to set things up by making everything a percentage slider...it will add a couple of cool options similar to the animatable blink location. I'm pretty happy with what I've got so far, but it needs some more hammering done to it.
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