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Hash, Inc. Forums > Featured > Feature Films: Tin Woodman of Oz - Scarecrow of Oz > Tin Woodman of Oz > TWO Animating
PF_Mark
This is 1st part of 2_01 which I have almost totally animated myself scenes 48 49 and 50 lead into the song which Robert is directing. This is only tinservant animation which is not yet completed I plan to move Tinman down and have him changing position during this as well.

mfortunato
Animation looks very good. I think my only comment would be to give the tinservant a bit more expression - how does he feel about his job scrubbing his boss' behind? wink.gif.

Of course, I do not know how much time you are allotted for this cut as I am not part of the TWO project.

Overall, really excellent job!

- Michael
PF_Mark
Thanks Michael

So why are you not work on TWO?

Anyways I work some more on this and I am getting there I think I need to animate the bottom of th cape I have the colar going but the bottom is not being moved by the bones? I am going to post in rig section to ask about this?2_01_48 4 megs
robcat2075
Here's my look at it....

2_01_48take1commentsmp4.mov
robcat2075
Forget that last crap I said, here's better idea...

2_01_48_IMAG0018.ASF

PF_Mark
Robert you commented about the dialog for this shot and in this post here you stated that these scenes 48 49 50 have no dialog but I am wondering if you can work in that statement about ozman that Martin stated was missing? Something to think about tinman could be talking I can have his face off screen so we don't even have to animate it? so 48 tinservat apllies polish no dialog 49 tin servant polish back no dialog then 50 tin servant looks at this reflection in tin woodsman no dialog. Plenty of time to have tinman talkig to tinservant about ozman?
robcat2075
QUOTE(PF_Mark @ Aug 22 2007, 09:54 PM) *
Robert you commented about the dialog for this shot and in this post here you stated that these scenes 48 49 50 have no dialog but I am wondering if you can work in that statement about ozman that Martin stated was missing? Something to think about tinman could be talking I can have his face off screen so we don't even have to animate it? so 48 tinservat apllies polish no dialog 49 tin servant polish back no dialog then 50 tin servant looks at this reflection in tin woodsman no dialog. Plenty of time to have tinman talkig to tinservant about ozman?


If this shot 48 is the first drawing in that post, then there is no 49 and 50 because your shot 51 is the next drawing... right? Or am I missing something?
PF_Mark
QUOTE(robcat2075 @ Aug 23 2007, 01:43 AM) *
QUOTE(PF_Mark @ Aug 22 2007, 09:54 PM) *
Robert you commented about the dialog for this shot and in this post here you stated that these scenes 48 49 50 have no dialog but I am wondering if you can work in that statement about ozman that Martin stated was missing? Something to think about tinman could be talking I can have his face off screen so we don't even have to animate it? so 48 tinservat apllies polish no dialog 49 tin servant polish back no dialog then 50 tin servant looks at this reflection in tin woodsman no dialog. Plenty of time to have tinman talkig to tinservant about ozman?


If this shot 48 is the first drawing in that post, then there is no 49 and 50 because your shot 51 is the next drawing... right? Or am I missing something?


this is 48

scene 48 no dialog

then 49

scene 49 no dialog

then scene 50

scene 50 dialog "Will there be anything else"

Then scene 51 which we are working on now

scene 51 dialog "Now that you mention it there is something else"

Then song starts on scene 52 on balcony

So 48 and 49 have no dialog if we wanted to put some in this might be the place and seeing the next sequence is yours "the thickit" puting somthing in here might be easier than distrubing your stuff? Just a thought maybe we should talk this through with Martin? see just how important this reference to ozman is to over all story?
PF_Mark
QUOTE(robcat2075 @ Aug 22 2007, 02:12 PM) *
Forget that last crap I said, here's better idea...

2_01_48_IMAG0018.ASF


Nice but the ending of this does not tie into scene 49 which is almost done. If you see me around on skype can you give me a call?
PF_Mark
Ok Robert sorry it took so long to get back to this but we talked on skype and you told me that we needed a Master shot of the set to show the audeince were they are so I reposed the camera and I still going to tweek ts back so his feet do not go into steps but is this a good camera angle? do I have too much died space on the bottom showing too much floor?

PF_Mark
Or
PF_Mark
Or
PF_Mark
Or
robcat2075
well, let's see.... I prefer the first two because they are not so perfectly aligned with the wall. They say in design classes that the eye likes diagonals. The angled view is more dimensional and interesting looking.

AND... the angle gives us a better look at Tinman's reflection in the mirror. So no to #3.

Of the first two then, I'd go for #1, and maybe have the camera dollying in very slightly during the shot, like just about 5% farther in.

This is for the shot where tinservant swipes some polish out of the can and then reaches to contact Tinman's back, right? If you make that move very clear, I think you can do this with the long shot.

That's my drive-by opinioning. wink.gif
PF_Mark
QUOTE(robcat2075 @ Sep 5 2007, 08:31 PM) *
well, let's see.... I prefer the first two because they are not so perfectly aligned with the wall. They say in design classes that the eye likes diagonals. The angled view is more dimensional and interesting looking.

AND... the angle gives us a better look at Tinman's reflection in the mirror. So no to #3.

Of the first two then, I'd go for #1, and maybe have the camera dollying in very slightly during the shot, like just about 5% farther in.

This is for the shot where tinservant swipes some polish out of the can and then reaches to contact Tinman's back, right? If you make that move very clear, I think you can do this with the long shot.

That's my drive-by opinioning. wink.gif


QUOTE
This is for the shot where tinservant swipes some polish out of the can and then reaches to contact Tinman's back, right?


Correct

So # 1 maybe paning into a #2 maybe not that far
robcat2075
QUOTE(PF_Mark @ Sep 5 2007, 07:45 PM) *
So # 1 maybe paning into a #2 maybe not that far


The first shot would just be moving in very, very, slightly. Not nearly as close as the second shot is.
PF_Mark
Ok from your pitch video this is blocked out with breakdowns

PF_Mark
Ok Robert I have two pitch videos now for this and I liked what I have in your first one better so I went with that the 2nd one had TS crossing his elbows like you told me not to do in one of my pervious tries. I am looking at this and I see the TS shirt sleeve rotating during his left arm up and down motion but I do not think I can avoid this maybe it's far enough away that it will not get noticed?. Anyways I do not have an anticapation in yet thought I post this and take a break for a while.
robcat2075
I think the hand motions look good there. He really looks like he's making contact with that polish!

remember the pose of the TinWoodman needs to match the next shot, so I'd say move him back to the hands on hips pose, rather than monkey with the pose in the next shot.

Here's a body mechanics point: Tin Sevant's right foot is floating into place too slowly, it has to be there much sooner to catch the weight he's transfering to it.

Think of it this way... what's stopping his body from falling forward once he's leaned off of his left foot? His right foot needs to be in place pretty soon after he starts leaning.

Right now it's moving for about 22 frames. try about 6-10 frames.

2_01_48_take4_mp4.mov

QUOTE
I am looking at this and I see the TS shirt sleeve rotating during his left arm up and down motion but I do not think I can avoid this maybe it's far enough away that it will not get noticed?.
Yeah, that does look weird. Unless we can get them to change the way that sleeve is associated with the upper arm, we'll probably have to live with it.

There's always direct muscle mode animation, but that's a last resort.
robcat2075
Hey Mark,

one tip on that foot move... don't do a flat-footed foot lift. The toe will leave the ground after the heel leaves and land after the heel lands. Overlapping motion. wink.gif one or two frames is all.
PF_Mark
Ok added what you talked about and reposed the TW arms.

robcat2075
Hi Mark, is this chor committed yet? I want to take a look at the hip motion. thanks
PF_Mark
QUOTE(robcat2075 @ Oct 2 2007, 11:35 PM) *
Hi Mark, is this chor committed yet? I want to take a look at the hip motion. thanks


It is now I commited all my Version the one I posted last was V7
robcat2075
here are some tweaks...

2_01_48take7commentsmp4.mov
PF_Mark
Ok this is done then I cleaned up SVN and I have all versioned saved on my local hard drive but svn now only has one file of each named in TWO format.
robcat2075
robcat2075
this frame is from Sc49 but (b ) also needs fixing in 48. Check a, c, and d also as in 49.

Click to view attachment

PF_Mark
I made the same changes as in 49 and committed them. But I need to talk to you about Sc51 I just noticed that in Sc51 his hand is on chair but in Sc50 it is just a close up of characters face so you could put his left hand from leg to chair so in Sc 51 it is on the chair.
PF_Mark
Ok trying to get sim cloth to work on these scenes with Tinservant in them so this is the 1st I am having trouble so I thought I would do a test with a blank project to see if that works and it does so now I have to figure out what is different in my scene that AM crashes as soon as I start to simulate cloth?
robcat2075
Looking at that test the cloth seems to be doing it's thing, but I think the part that is "cloth" needs to be more of the cape, all the way up to where it attaches to his suit if possible. Can the "group" be expand to include more?

It may be neccessary to alter the cape to start farther form his body to do that.
PF_Mark
Ok for some reason I do not know I could not get the sim cloth to work in my chr so I draged it into a new chr and sim worked after some playing with settings I got what I think is a passible result. I then redraged TS back into my chr and saved and closed AM and reopened it and it has all my constraints intake and now with sim cloth! biggrin.gif
PF_Mark
Ok without the hand touching cape
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