1) how do I get the neck control bone to show? (don't want to use neck 1, 2,3 - yet). Something is turning off it's visibility in the chor, action when I turn visibility on in the model
I think? I would like to be able to move the neck (with head to follow as is).
I realize you can use the head bone, but it's kind of tricky (confuses my widdle brain) using the head manual control to control both the neck & head
2) Also I tried FK for front legs (after turning off Auto shoulder, and not turning off auto shoulder) - very twitchy - impossible to control arms/front legs in FK. I'm wanting to use the front legs, feet sort of like arms, hands.
He will be dancing ya know - would like to be able to simulate/suggest expressive type hand movement. I think there may be some weighting issues? in hands - get funny dimpling in IK mode even. It may be too late - given the spline design of the model for "hand, arm" like movement?
Thanks RIGGING Gods.