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Hash, Inc. Forums > Technical Direction and Development (Learning Animation:Master) > A:M Rigging & Relationships > Featured Rigs > Squetch - Rig
rusty
David,

In the "Animation_Controls/Leg_Controls/right_knee_orient_like_foot_IK" pose, reset
the compensates when the pose is at 100% and 0%.

Regarding the above, no matter what I do the Y and Z offsets change as the pose is moved between 0% and 100%. I've copied/pasted these values from the 100% position to the 0%... even pasted them at 50%. Does this matter? If so, any suggestions? Could it be the interpolation?

Thanks!
Rusty
itsjustme
QUOTE(rusty @ Aug 19 2007, 11:31 PM) *
David,

In the "Animation_Controls/Leg_Controls/right_knee_orient_like_foot_IK" pose, reset
the compensates when the pose is at 100% and 0%.

Regarding the above, no matter what I do the Y and Z offsets change as the pose is moved between 0% and 100%. I've copied/pasted these values from the 100% position to the 0%... even pasted them at 50%. Does this matter? If so, any suggestions? Could it be the interpolation?

Thanks!
Rusty


I've had that happen occasionally, Rusty. When it does happen, I select the bone and change the rotation values to "0"...that usually makes the compensate settings change. It's the same thing, done backwards to the way it is normally done. If the compensates change during the movement of the slider, you will get that movement when moving the slider when animating, so it's not what you want.

Hope that helps.
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