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Hash, Inc. Forums > Forum Archives > A:M Forums Archive > (2008) > A:M 2008
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WillP
Here are links to the v15.0 Alpha Installer. --
A sample project and tutorial on the new fluids can be found in this thread.


Make sure when you report bugs to A:M Reports, that you pick the v15 project in the upper right.
johnl3d
It works It works It works Fluid pouring out in tut project about 5-6 sec per frame at low res on Pent 4 @ 1.7 First 75 frames in about 6 minutes


Here is the firsrt 150 frames about 20 minutes

Click to view attachment


just tried a simple test not the tut and saw how the collisions whip the fluid blobbies


Click to view attachment
Dhar
You gotta be kiddin' me - that's impressive ohmy.gif
Fuchur
Wow... that is much faster than I have thought...

(Talking about the rendering and the release of v15 alpha wink.gif

*Fuchur*
Mr. Jaqe
Yeeey!! Now THIS is gonna be fun to tinker with!
noober
QUOTE(WillP @ Aug 17 2007, 07:55 PM) *
Here are links to the v15.0 Alpha Installer. --
Windows: [list]
[*]v14.0 Installer (2007 - Oz CD ) (11m)


I thought this was version 15. Or was this a miss type?
Paul Forwood
Wow! This is far easier to use than I was expecting.
Congratulations Stevie W. and all at Hash Inc.!

Fluids are far faster than blobbies ever were. Last time I tried blobbies I thought would be my last. Slow as molasses. Fluids are amazingly fast for what they are.

First test: Click to view attachment
This 4 second, single pass render took about an hour. It started out rendering 1 frame every 2 seconds but that had climbed to 1 frame every 28 seconds by the end. This seems to be due to losing alot of the particles more than the increase in their numbers. I allowed the fluid to build up in the cup for one second before tipping it. Many of the blobbies burst through the walls of the cup and that is what has made the puddle on the left. I don't know if extra geometry will keep that in check or whether one of the fluid properties will take care of it.

I'm impressed and look forward to seeing how this develops! smile.gif
Xtaz
Isn't there a Hasp version ???
_Trip
You people scare me...

I'm still trying to make my character say the word "got"....

arrrrrgh...

blink.gif

Tim
higginsdj
I haven't had to install the CD version in 7 years (I've got the hasp) and I no longer have my original manual. Will can your or Steve help me out with a Serial Number?

It's OK - I'm good.

Cheers
cronos
Wow Fluid Simulation !!! laugh.gif

small test tongue.gif

Rodney
v15 Alpha released already?!?!

To quote myself from earlier and on many occasions this past year...

"Hash Inc, you rock!" smile.gif
John Bigboote
Can't wait to 'wet' my feet in this...! These tests look GREAT!

CONGRATS to the Hash team...just after releasing 14 they have us all anticipating V15! Now THATS marketing! WHEN can I send my money???
John Bigboote
HEY! What gives ??? I can't get 15 to run...I get this (image)...
John Bigboote
NEVERMIND... I found a similar file in my old V13 AM folder...copy and pasted it into the new 15 folder...It's running now...false alarm...go back to what you were doing...
the_black_mage
looks cool i see it can simulate water but can you change the settings to simulate other fluids like oil or honey?
cronos
another test tongue.gif
arkaos
Dang, cronos! You've been busy!
cronos
Thom take a shower tongue.gif
Mr. Jaqe
Fabelous, Cronos! Gonna have to take a close look at your emitter-properties... My fluid keeps getting all bouncy >.<
cronos
maybe rain Thom tongue.gif
arkaos
I've noticed that I get crashes and render hang ups when I use fluid in a project with a more complex character than Thom and more than one prop. Has anyone else experienced this?
cronos
fountain of fortune tongue.gif
thom love it wink.gif
Fuchur
I like the fountain... but the best one is thom taking a bath... that is amazing...

Of course you can simulate other fluids by setting the properties right... only thing it isnt capable of are gases... but it is called "Fluids" not gasses...

*Fuchur*
GAngus
Just wondering if there will be a Mac OSX Universal version of v15.0 ???
johnl3d
nice tests
cronos
liquid thom tongue.gif
NancyGormezano
QUOTE(cronos @ Aug 23 2007, 12:55 PM) *
liquid thom tongue.gif

funnnneeeee - terrific
johnl3d
Great ideas
agep
QUOTE(cronos @ Aug 23 2007, 09:55 PM) *
liquid thom tongue.gif
Haha! brilliant smile.gif
leander
Nice tests, cronos! I love fluids in A:M!!!

Quedan geniales, amigo! (spanish)
cronos
Thanks for the comments! laugh.gif

water gun , sorry thom tongue.gif
Zaryin
These tests are loking awesome!
cronos
Liquid Chemical laugh.gif
dingo
Liquid Thom was awesome!!
cronos
viscous laugh.gif
MattWBradbury
Very nice example. This new feature is looking pretty darn dope if you know what I mean.

That white line along the bottom edge of the upper liquid: is that due to surface tension?
cronos
[That white line along the bottom edge of the upper liquid: is that due to surface tension? -
is generated to Specular Color , Index of Refraction and Light position tongue.gif ]
MattWBradbury
No no, the surface properties I already knew. What I was pointing out was the odd highlight on the underside of the liquid.

Click to view attachment

Most of the liquid in the image looks to be acting under correct tension along the surface of each droplet, but the area around the highlight appears to have some odd form. It almost looks as if it were trying to keep a close differential along the surface of the ground, rather than keep tension on the droplet. It's easier to see in the diagram.

Click to view attachment

Highlights on droplets with surface tension would only appear in one visible area along to top of the droplet, while the apparent shape would have two highlights; one along the top like the surface tension droplet, and one on the lower edge. This is what I'm seeing. That or it's a shading error.
cronos
change index of refraction , it disappears tongue.gif
johnl3d
Just tried loading 15alpha and got a note saying that it was expired ...will there be an update so we can work with the fluid
WillP
This will reset it until a new rev comes out. Click to view attachment (Intel)
johnl3d
Thanks Will
dawgking
QUOTE(arkaos @ Aug 21 2007, 07:56 AM) *
I've noticed that I get crashes and render hang ups when I use fluid in a project with a more complex character than Thom and more than one prop. Has anyone else experienced this?



Yes I have been rendering for a week and trying to do a goldfish down a drain at 1324 frames
cuboos
aww man, my computer has to go down when the new alpha comes out. life sucks
johnl3d
I downloaded the timelock updater when I run it it says timelock updater not! and 15alpha says its expired. I ran the program even in the alpha 15 folder and reset the computer so....Whats up ?

WillP
Sorry John, I had a typo in my date check. Grab it and try again.

johnl3d
Thanks Will that did it ..sorry to bother you

Fuchur
Sorry for bothering you too, but when I try to run timelock.exe, windows says, that this is a Win16-file and cant be execuded? I have to buttons: ignore or close... both just close the window.

*Fuchur*

PS: PROBLEM SOLVED! CONFIG.NT was corupt.
racreel
QUOTE(Paul Forwood @ Aug 18 2007, 10:10 AM) *
First test: Click to view attachment
This 4 second, single pass render took about an hour. It started out rendering 1 frame every 2 seconds but that had climbed to 1 frame every 28 seconds by the end. This seems to be due to losing alot of the particles more than the increase in their numbers. I allowed the fluid to build up in the cup for one second before tipping it. Many of the blobbies burst through the walls of the cup and that is what has made the puddle on the left. I don't know if extra geometry will keep that in check or whether one of the fluid properties will take care of it.


The fluid looks great, but can someone explain the physics of how that cup holds that much water!?!? biggrin.gif
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