Okay, here's what I think about future installations...Transfer_AW is going to be a big help.
First, I'm working under the assumption that the compensates will be automatically reset eventually...I don't know how far along that is in development. So, that is one of the time consuming things that will (hopefully) disappear.
Second, to speed up the weighting, all that is needed is a generic weighted model to use as a lo-res proxy...I can modify Squetchy Sam for that purpose. Then, if that modified Sam is part of the installation rigs, the proxy will be approximately in the right position on the character you're rigging to do a decent job of transferring the weighting. After running the InstallRig plugin and the resetting of compensates (which, eventually will be automated, I hope), you would run the Transfer_AW plugin to rough-in the weighting. For the roughing-in, I would only do the broad strokes, leaving out the face weighting since that is going to be more specific.
For Rusty's present problem, there's going to have to be a little more tweaking. Here's what I think might work. Instead of deleting all of the bones from the originally weighted model, select the mesh, copy it and paste it with bones into the new model. That will bring all of the "geom" bones with it and rename them with a "2" on the end. Run the "Transfer_AW" plugin, delete the old mesh, delete all of the "geom2" bones, save the model and close AM. Then, open the model in a text editor and do a "search and replace" to change all "geom2" references to "geom" and re-save the file. It makes sense in my head, but I haven't tried it.
Mark's suggestion might be the way to go for when there is a rig update though:
QUOTE
If it's a geometry bone change, you are better off rerigging the model (using the action you saved) and reassigning cp assignments.
If it's a control bone change, you could delete all bones except your geometry bones from your model and relationship and pose folders, delete all the geometry bones from the new rig (take notes as to where they are parented) import you model into the new rig and use the action again, this should bring the new rig into position. Then after exporting and running the install rig plug-in you would have to go in and reparent the geometry bones.
@Paul:
QUOTE
David, I think you should find a programmer to help make the installation a little more user friendly and then start selling this rig.
But then it would cost money, wouldn't it? Since it's a community designed rig, I don't think it would be right to charge anything for it. If someone makes a program that eases installation and sells that, then that would be fine, but the rig itself can't really be sold...in my mind, at least.
At this point, it is still harder to install than TSM, absolutely true. Eventually, it might get that easy, but it takes time...especially for free. It started off extremely difficult to install, is now moderately difficult (in my mind) and will eventually (with any luck) become easy enough for a new user...at least that's the goal.
QUOTE
Is the Squetch rig over-engineered? God yes... completely over the top LOL! Just the way I like it!
LOL! Yes, that happens when trying to be all things to all people...just trying to make sure that the things the rig can't do is as few as possible. I realize it is off-putting to some people...nothing is stopping anyone from stripping out the things they feel they don't need, using another rig or making their own rig. I have isolated and stripped out sections when it has been requested and maintain a separate standalone version of the FACE controllers along with a few add-ons that could be adapted to any rig if necessary. I'm like you, Rusty...I want all of those toys in a rig I'm using.
I think that covers everything...if I missed something, let me know.